LightmappedGeneric: Difference between revisions
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'''<code>LightmappedGeneric</code>''' is the shader most commonly used to render [[brush]]es and other [[lightmap]]ped surfaces. | '''<code>LightmappedGeneric</code>''' is the shader most commonly used to render [[brush]]es and other [[lightmap]]ped surfaces. | ||
Revision as of 14:19, 11 July 2018
LightmappedGeneric
is the shader most commonly used to render brushes and other lightmapped surfaces.
Supported effects
$bumpmap
and$ssbump
$decal
$detail
$distancealpha
$envmap
$seamless_scale
$translucent
and$alpha
$phong
(Only in Counter-Strike: Global Offensive)