Gel-related console commands: Difference between revisions
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m (corrected how description on cl_draw_paint_bomb_with_blobs was written) |
m (updated description for portal_paint_color to keep consistency with other descriptions) |
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| player_paint_shoot_pos_up_scale || Probably related to <code>weapon_paintgun</code>. No effect.{{confirm}} | | player_paint_shoot_pos_up_scale || Probably related to <code>weapon_paintgun</code>. No effect.{{confirm}} | ||
|- | |- | ||
| portal_paint_color || Color for | | portal_paint_color || Color for PLACED repulsion gel. Requires reload to take effect. Does not change color for gel in midair. | ||
|- | |- | ||
| portal_test_resting_surface_for_paint || Tests if a portal that was placed on a unportalable surface was placed there with conversion gel. If the conversion gel is no longer there, the portal will be erased, too. | | portal_test_resting_surface_for_paint || Tests if a portal that was placed on a unportalable surface was placed there with conversion gel. If the conversion gel is no longer there, the portal will be erased, too. |
Revision as of 11:19, 12 June 2018
Command | Effect |
---|---|
bounce_paint_color | Color for PLACED repulsion gel. Requires reload to take effect. Does not change color for gel in midair. |
bounce_paint_min_speed | Minimum amount of force applied when bouncing on repulsion gel. Does not affect height if the player is already moving faster than this number. |
bounce_paint_wall_jump_upward_speed | Amount of force applied when bouncing sideways on repulsion gel. 275 results in the player bouncing about 384 units before the player returns to the same height due to gravity.
|
cast_ray_paint | Todo: NextBot collision testing for gel...? See also:
cast_ray . |
cl_debug_paint_ammo_bar | Unused. See weapon_paintgun .
|
cl_draw_paint_bomb_with_blobs | Makes prop_paint_bomb s render as packets of blobs. Implies that there is/was some alternate method of rendering them.
|
cl_draw_projected_wall_with_paint | Enables drawing paint splats on projected_wall_entity s.
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cl_group_paint_impact_effects | Todo: Unknown.
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cl_paintable_projected_wall_texture_wrap_rate | If cl_draw_projected_wall_with_paint is enabled, this will stretch or squeeze the wavy light bridge texture, and any gel textures on it. It doesn't seem to affect[confirm] how accurately gel will land onto a light bridge (64 unit squares).
|
debug_paint_client_blobs | Probably related to draw_paint_client_blobs . No effect.[confirm]
|
debug_paint_impact_effects | Displays how many paint splatter particle effects currently exist. |
debug_paint_sprayer_cone | Draws the location and spread radius of info_paint_sprayer s. Also shows the spawn location and angle of individual paint blobs.
|
debug_paintable_projected_wall | Seems like it would give information on gel applied to projected_wall_entity s. No effect.[confirm]
|
debug_paintbomb_explosion | When a prop_paint_bomb explodes, this shows a cluster of lines showing all the directions that gel was launched in.
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debug_player_paint_shoot_pos | Probably related to weapon_paintgun . No effect.[confirm]
|
draw_paint_client_blobs | No effect.[confirm] |
draw_paint_isosurface | Enables gel blob and bomb rendering. |
draw_paint_splat_particles | Enables gel splatter particle effect rendering. |
ent_create_paint_bomb_erase | Creates a cleansing gel bomb where the player is looking. |
ent_create_paint_bomb_jump | Creates a repulsion gel bomb where the player is looking. |
ent_create_paint_bomb_portal | Creates a conversion gel bomb where the player is looking. |
ent_create_paint_bomb_speed | Creates a propulsion gel bomb where the player is looking. |
erase_color | Seems like it would change the color of cleansing gel. No effect. |
erase_visual_color | Seems like it would change the color of cleansing gel. No effect. |
mat_dynamicPaintmaps | Seems like it would enable some alternate system of making gel on world geometry, instead of lightmaps. It must not have been finished.[confirm] |
mat_paint_enabled | Enables gel rendering on world geometry. |
max_sound_channels_per_paint_stream | Todo: Unknown.
|
paint_cleanser_visibility_look_angle | Todo: Unknown.
|
paint_cleanser_visibility_poll_rate | Todo: Unknown.
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paint_cleanser_visibility_range | Todo: Unknown.
|
paint_color_max_diff | Todo: Unknown.
|
paint_impact_accumulate_sound_distance_threshold | Todo: Unknown.
|
paint_impact_count_to_max_adjusted_volume | Todo: Unknown.
|
paint_impact_count_to_min_adjusted_pitch_after_full_volume | Todo: Unknown.
|
paint_impact_particles_distance_threshold | No effect.[confirm] |
paint_impact_particles_duration | No effect.[confirm] |
paint_location_distance_threshold_square | Todo: Has some kind of visible effect?
|
paint_max_impact_particles | No effect.[confirm] |
paint_min_impact_particles | No effect.[confirm] |
paintblob_air_drag | How fast gel blobs can move through the air. |
paintblob_draw_distance_from_eye | How close to the player camera a gel blob can be before it is not visually processed. |
paintblob_gravity_scale | Multiplier for the effects of gravity on gel blobs only. |
paintblob_isosurface_box_width | Rendering size of gel blobs and bombs. |
paintblob_lifetime | If paintblob_limited_range is enabled, gel blobs will be erased completely after this number of seconds.
|
paintblob_limited_range | Tells gel blobs to erase themselves after a certain amount of time, determined by paintblob_lifetime .
|
paintblob_max_radius_scale | No effect.[confirm] |
paintblob_min_radius_scale | No effect.[confirm] |
paintblob_minimum_portal_exit_velocity | Minimum speed gel blobs will have after crossing a portal. |
paintblob_radius_while_streaking | Width of streaks made by gel blobs. |
paintblob_streak_angle_threshold | Angle of impact below which streaking can occur. |
paintblob_streak_trace_range | Todo: Unknown.
|
paintblob_tbeam_accel | How fast gel blobs speed up to the speed of a projected_tractor_beam_entity (funnel). Check the linear force in prop_tractor_beam if this doesn't seem to do anything.
|
paintblob_tbeam_portal_vortex_circulation | How fast gel blobs rotate inside funnels, when near portals. |
paintblob_tbeam_vortex_accel | How fast gel blobs speed up to the speed of paintblob_tbeam_vortex_circulation .
|
paintblob_tbeam_vortex_circulation | How fast gel blobs rotate inside funnels. |
paintblob_tbeam_vortex_distance | Gel blobs this distance away from the start or end of a funnel will spin similar to paintblob_tbeam_portal_vortex_circulation .
|
paintblob_tbeam_vortex_radius_rate | Todo: Has some kind of visible effect?
|
paintblob_update_per_second | ![]() |
paintbomb_blobs_max_streak_speed_dampen | Todo: Unknown.
|
paintbomb_blobs_max_streak_time | Todo: Unknown.
|
paintbomb_blobs_min_streak_speed_dampen | Todo: Unknown.
|
paintbomb_blobs_min_streak_time | Todo: Unknown.
|
paintbomb_draw_blob_speed_max | Todo: Unknown.
|
paintbomb_draw_blob_speed_min | Todo: Unknown.
|
paintbomb_draw_max_blob_radius | Maximum render size of gel bomb blobs. |
paintbomb_draw_min_blob_radius | Minimum render size of gel bomb blobs. |
paintbomb_draw_num_paint_blobs | Number of blobs to comprise a single gel bomb. |
paintbomb_draw_sphere_radius | Distance to spread all the gel bomb blobs out to. |
paintbomb_explosion_radius | Maximum distance gel bombs will launch gel onto. |
paintbomb_horizontal_angle_split | Todo: Unknown.
|
paintbomb_streak_speed_max | Todo: Unknown.
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paintbomb_streak_speed_min | Todo: Unknown.
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paintbomb_vertical_angle_split | Todo: Unknown.
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paintsplat_bias | Todo: Unknown. Affects how effective a splat is in some way.
|
paintsplat_max_alpha_noise | Todo: Unknown.
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paintsplat_noise_enabled | Todo: Unknown.
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player_paint_shoot_pos_forward_scale | Probably related to weapon_paintgun . No effect.[confirm]
|
player_paint_shoot_pos_right_scale | Probably related to weapon_paintgun . No effect.[confirm]
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player_paint_shoot_pos_up_scale | Probably related to weapon_paintgun . No effect.[confirm]
|
portal_paint_color | Color for PLACED repulsion gel. Requires reload to take effect. Does not change color for gel in midair. |
portal_test_resting_surface_for_paint | Tests if a portal that was placed on a unportalable surface was placed there with conversion gel. If the conversion gel is no longer there, the portal will be erased, too. |
r_hidepaintedsurfaces | No effect.[confirm] |
r_paintblob_blr_cutoff_radius | Size of gel blobs, including ones inside gel bombs. |
r_paintblob_blr_render_radius | Size of gel blobs, including ones inside gel bombs. |
r_paintblob_blr_scale | Scale for r_paintblob_blr_cutoff_radius and r_paintblob_blr_render_radius .[confirm]
|
r_paintblob_calc_color | No effect.[confirm] |
r_paintblob_calc_hifreq_color | No effect.[confirm] |
r_paintblob_calc_tan_only | Todo: Unknown.
|
r_paintblob_calc_tile_color | No effect.[confirm] |
r_paintblob_calc_uv_and_tan | Todo: Unknown.
|
r_paintblob_debug_draw_margin | Todo: Unknown.
|
r_paintblob_debug_draw_tile_boundaries | No effect.[confirm] |
r_paintblob_debug_spu | Todo: Unknown. Console says something about "SPU" code?
|
r_paintblob_display_clip_box | Todo: Unknown.
|
r_paintblob_draw_isosurface | Enables gel blobs clumping together. If this is disabled, gel blobs will render as individual droplets. |
r_paintblob_force_single_pass | Makes gel render in one single pass. Todo: Why would gel render in multiple passes?
|
r_paintblob_highres_cube | How round gel should look. The closer to 0 , the closer to a perfect sphere.
|
r_paintblob_mainview_highres | Makes main view (not through portals) render blobs in high-poly. Functions independently from r_paintblob_otherviews_highres .
|
r_paintblob_material | Todo: Unclear exactly what this is meant to do.
3 causes a texture glitch (must be a memory issue). 4 makes gel black. 5 , 6 , and 7 make gel blobs flicker and possibly render in the wrong positions. |
r_paintblob_max_number_of_indices_displayed | No effect.[confirm] |
r_paintblob_max_number_of_threads | Controls the maximum number of threads dedicated to gel blob processing.[confirm] ![]() 0 , or the game will crash! |
r_paintblob_max_number_of_vertices_displayed | No effect.[confirm] |
r_paintblob_only_mainview_displayed | Only render gel blobs and bombs in the main view (not through portals). |
r_paintblob_otherviews_highres | Makes gel render in high-poly mode when viewed through portals. Functions independently from r_paintblob_mainview_highres .
|
r_paintblob_rotate | Todo: Unknown.
|
r_paintblob_seeding_with_simd | Todo: Unknown.
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r_paintblob_shader | No effect.[confirm] Appears like it would allow for changing the blob/bomb shader instantly? |
r_paintblob_tile_index_to_draw | Todo: This command seems to enable or disable the rendering of particular blobs, possibly related to if they are fused together with other blobs. The specifics of this command and the "blob tile" system are not clear.
|
r_paintblob_timeout_for_recycling_fragments | Todo: Controls something related to recycling vertex fragments. How does any of that work?
|
r_paintblob_use_optimized_fragment_copy | Todo: Some kind of optimization? No impact observed
|
r_paintblob_wireframe | Renders gel in a manner similar to mat_wireframe . Good for observing how efficiently gel renders.
|
removeallpaint | Removes all placed gel from surfaces. Does not remove gel blobs or bombs. |
speed_funnelling_enabled | Enables portal funnelling for players running on propulsion gel. |
speed_paint_color | Color for PLACED propulsion gel. Requires reload to take effect. Does not change color for gel in midair. |
sv_bounce_anim_time_continue | Todo: Unknown.
|
sv_bounce_anim_time_predict | Todo: Unknown.
|
sv_bounce_reflect_enabled | Todo: Unknown.
|
sv_enable_paint_power_user_debug | Todo: Related to
weapon_paintgun ? Throws a console error about prop_testchamber_door not implementing IPaintableEntity . |
sv_paint_detection_sphere_radius | How far away from gel the player can be while still being effected by the gel. 8 and below disables conversion gel. 0 disables all gel types.
|
sv_paint_trigger_sound_delay | How long to wait before playing the sounds signifying that the player has stepped onto or off of repulsion and propulsion gel. |
sv_paintairacceleration | No effect.[confirm] |
sv_paintblob_damage | ![]() |
sv_portal_placement_on_paint | ![]() |
sv_press_jump_to_bounce | Changes how the player uses repulsion gel. 0 = bounce when walking onto gel, or uncrouching while on gel, and when landed on. 1 = bounce only when the jump key is pressed, not including when landed on. 2 = bounce only when the jump key is held down. 3 (default) = bounce when jump key is pressed, or when landed on. ![]() |
sv_speed_normal | How fast the player moves when not on propulsion gel. |
sv_speed_paint_acceleration | How fast the player speeds up to sv_speed_paint_max when on propulsion gel, and how fast the player slows down to sv_speed_normal when getting off propulsion gel.
|
sv_speed_paint_max | Maximum speed the player can move at when on propulsion gel. |
sv_speed_paint_on_bounce_deceleration_delay | No effect.[confirm] |
sv_speed_paint_ramp_acceleration | A higher version of sv_speed_paint_acceleration specific to ramps. Todo: How are ramps defined?
|
sv_speed_paint_side_move_factor | ![]() |
sv_wall_bounce_trade | How much outward velocity is traded for upward velocity on wall bounces with repulsion gel. 0 disables wall bouncing.
|
sv_wall_jump_help | Todo: Enables some kind of helper when wall jumping continuously with repulsion gel (like in
sp_a3_jump_intro )? |
sv_wall_jump_help_amount | No effect.[confirm] |
sv_wall_jump_help_debug | No effect.[confirm] |
sv_wall_jump_help_threshold | No effect.[confirm] |