Havok: Difference between revisions

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Havok is the [[physics]] engine used in [[Source]] games. The developers of Havok charge a very high fee for licensing their physics engine. [[Rubikon]], the [[Source 2]] physics engine, is free, which greatly reduces the cost to modders looking to sell their product, or to gain access to the engine source code.
Havok is the [[physics]] engine used in [[Source]] games. The developers of Havok charge a very high fee for licensing their physics engine. [[Rubikon]], the [[Source 2]] physics engine, is free, which greatly reduces the cost to modders looking to sell their product, or to gain access to the engine source code.

Revision as of 17:54, 26 May 2018

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Havok is the physics engine used in Source games. The developers of Havok charge a very high fee for licensing their physics engine. Rubikon, the Source 2 physics engine, is free, which greatly reduces the cost to modders looking to sell their product, or to gain access to the engine source code.