List of L4D2 Soundscapes: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(→‎soundscapes_urban2: changed layout for easier description change in the future)
(→‎soundscapes_campaign5: made descriptions for all soundscapes of Campaign 5)
Line 395: Line 395:
!align=left| Description and Notes
!align=left| Description and Notes
|-
|-
|<code>c5m1.waterfront</code>
|c5m1.waterfront
| {{TODO|add description}}
|Very close waves, seagulls. Like a shoreline.
|-
|-
|<code>c5m1.waterfrontspawn</code>
|c5m1.waterfrontspawn
| {{TODO|add description}}
|Same as above, but the waves are a bit quieter
|-
|-
|<code>c5m1.restaurant</code>
|c5m1.restaurant
| {{TODO|add description}}
|Single fly at soundscape origin, Distraught woman weeping at another location, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots. Jet planes flying in the far distance.
|-
|-
|<code>c5m1.street</code>
|c5m1.street
| {{TODO|add description}}
|Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls.
|-
|-
|<code>c5m1.smallstore</code>
|c5m1.smallstore
| {{TODO|add description}}
|Freezer aisle or fridge humming
|-
|-
|<code>c5m1.alley</code>
|c5m1.alley
| {{TODO|add description}}
|Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player.
|-
|-
|<code>c5m1.park</code>
|c5m1.park
| {{TODO|add description}}
|Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird.
|-
|-
|<code>c5m1.bathroom</code>
|c5m1.bathroom
| {{TODO|add description}}
|Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe.
|-
|-
|<code>c5m1.decon</code>
|c5m1.decon
| {{TODO|add description}}
|Very close machine humming.
|-
|-
|<code>c5m1.terminal</code>
|c5m1.terminal
| {{TODO|add description}}
|Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking.
|-
|-
|<code>c5m1.depot</code>
|c5m1.depot
| {{TODO|add description}}
|Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes
|-
|-
|<code>c5m1.highwayspawn</code>
|c5m1.highwayspawn
| {{TODO|add description}}
|White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe.
|-
|-
|<code>c5m2.highwayspawn</code>
|c5m2.highwayspawn
| {{TODO|add description}}
|Same as above
|-
|-
|<code>c5m2.junkyard</code>
|c5m2.junkyard
| {{TODO|add description}}
|Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions
|-
|-
|<code>c5m2.suburbanstreet</code>
|c5m2.suburbanstreet
| {{TODO|add description}}
|Wind, cicadas, distant explosions, gunshots and jet planes.
|-
|-
|<code>c5m2.houseinterior</code>
|c5m2.houseinterior
| {{TODO|add description}}
|Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions.
|-
|-
|<code>c5m2.cornerstore</code>
|c5m2.cornerstore
| {{TODO|add description}}
|Very simmilar to above, perhaps even the same.
|-
|-
|<code>c5m2.burnedhouses</code>
|c5m2.burnedhouses
| {{TODO|add description}}
|Wind over large area, occasional very close cicada, a few very distant explosions and gunshots
|-
|-
|<code>c5m2.tunnel</code>
|c5m2.tunnel
| {{TODO|add description}}
|burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises.
|-
|-
|<code>c5m2.underground</code>
|c5m2.underground
| {{TODO|add description}}
|Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops.
|-
|-
|<code>c5m2.impoundlot</code>
|c5m2.impoundlot
| {{TODO|add description}}
|Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots
|-
|-
|<code>c5m2.highway</code>
|c5m2.highway
| {{TODO|add description}}
|Same as above
|-
|-
|<code>c5m2.cemetery</code>
|c5m2.cemetery
| {{TODO|add description}}
|Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions
|-
|-
|<code>c5m2.urbanstreet</code>
|c5m2.urbanstreet
| {{TODO|add description}}
|Wind, closer occasional gunshots, explosions and jet planes.
|-
|-
|<code>c5m2.storagespawn</code>
|c5m2.storagespawn
| {{TODO|add description}}
|Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe.
|-
|-
|<code>c5m3.storagespawn</code>
|c5m3.storagespawn
| {{TODO|add description}}
|Same as above but louder white noise and a fly at soundscape origin
|-
|-
|<code>c5m3.courtyard</code>
|c5m3.courtyard
| {{TODO|add description}}
|Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions.
|-
|-
|<code>c5m3.smallstore</code>
|c5m3.smallstore
| {{TODO|add description}}
|Fly at soundscape origin, a machine humming, perhaps a freezer.
|-
|-
|<code>c5m3.office</code>
|c5m3.office
| {{TODO|add description}}
|Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes
|-
|-
|<code>c5m3.street</code>
|c5m3.street
| {{TODO|add description}}
|Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies.
|-
|-
|<code>c5m3.smallclub</code>
|c5m3.smallclub
| {{TODO|add description}}
|Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking.
|-
|-
|<code>c5m3.largeclub</code>
|c5m3.largeclub
| {{TODO|add description}}
|Same as above
|-
|-
|<code>c5m3.alley</code>
|c5m3.alley
| {{TODO|add description}}
|Wind, several birds singing, loud metal structures banging almost every ten seconds.
|-
|-
|<code>c5m3.hotelstairwell</code>
|c5m3.hotelstairwell
| {{TODO|add description}}
|Fly at soundscape origin, Wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly.
|-
|-
|<code>c5m3.hotelinterior</code>
|c5m3.hotelinterior
| {{TODO|add description}}
|Same as above.
|-
|-
|<code>c5m3.apartmentshell</code>
|c5m3.apartmentshell
| {{TODO|add description}}
|Same as the two above
|-
|-
|<code>c5m3.apartment</code>
|c5m3.apartment
| {{TODO|add description}}
|Same as the three above.
|-
|-
|<code>c5m3.lot</code>
|c5m3.lot
| {{TODO|add description}}
|Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls. This soundscape sounds as if you were in a small area with close walls.
|-
|-
|<code>c5m3.waterfront</code>
|c5m3.waterfront
| {{TODO|add description}}
|Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets.
|-
|-
|<code>c5m3.towerspawn</code>
|c5m3.towerspawn
| {{TODO|add description}}
|Same as c5m2.storagespawn, but with quieter machine humming
|-
|-
|<code>c5m4.towerspawn</code>
|c5m4.towerspawn
| {{TODO|add description}}
|Close waves and seagulls, a large structure groaning (probably the bridge from the parish).
|-
|-
|<code>c5m4.bridgeoutside</code>
|c5m4.bridgeoutside
| {{TODO|add description}}
|Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance.
|-
|-
|<code>c5m4.dockfar</code>
|c5m4.dockfar
| {{TODO|add description}}
|Very close waves with seagulls.
|-
|-
|<code>c5m4.dock</code>
|c5m4.dock
| {{TODO|add description}}
|Same as above but quieter waves
|-
|-
|}
|}

Revision as of 11:16, 23 February 2018

Left 4 Dead 2 Below is a list of soundscapes for use in Left 4 Dead 2.

An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. To stop the soundscapes use the stopsound console command to abruptly stop all sounds playing.

Note.pngNote:Left 4 Dead 2 contains all soundscapes from Left 4 Dead, which are excluded from this list.

soundscapes_campaign1/Dead Center

Name Description and Notes
fire.debris.metal Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out.
fire.debris.wood Similar to the above, except with the sounds of wood collapsing and breaking instead of metal.
fire.debris.junk Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around.
structure.groans Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out.
mall.randomverbs Very distant, echoing sounds of something small falling over.
c1m1.spawn Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away.
c1m1.stairwell Generic wind-humming, maybe from an AC or a vent.
c1m1.hotel.int.3rdfloorhall Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling.
c1m1.hotel.int.3rdfloor A loud, raging fire with metal groaning and breaking.
c1m1.hotelroom.exterior.fire High winds, birds and cicadas, and a very close raging fire.
c1m1.hotelroom.2ndfloor Very loud blazing inferno with wood breaking and rubble collapsing.
c1m1.storeroom.2ndfloor Similar to the above, except the fire is slightly quieter and the metal groaning is louder.
c1m1.elevator.2ndfloor Similar to the above, except the fire is even quieter and the metal straining is closer.
c1m1.stairwell.fire Silence(?)
c1m1.hotelexterior.2ndfloor Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area. No fire, however.
c1m1.hotel.int.1stfloor Nothing but a very loud fire and metal collapsing.
c1m1.hotel.int.1stfloor.lobby A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire.
c1m1.saferoom Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close.
c1m2.spawn Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow.
c1m2.exterior.01 Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest.
c1m2.stairwell Generic wind-humming. Literally identical to c1m1.stairwell.
c1m2.streetalley Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder.
c1m2.exterior.02 Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas.
c1m2.exterior.03 Similar to the above, except the wildlife is quiet and more distant.
c1m2.interior.01 Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be.
c1m2.store.interior The humming of a cooler or fluorescent light, and an annoying fly at position 1.
c1m2.safehouse More air moving through a room, maybe some quiet machinery like a vending machine nearby.
c1m3.spawn Even more air moving through a room, except with a fly at position 1.
c1m3.mall.interior1 More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc. These are taken from "mall.randomverbs".
c1m3.mall.interior2 Similar to above, but the humming is gone completely and the air is lower-pitched and deeper. Almost like being underwater, except for the occasional "mall.randomverbs" ambient sounds in the distance.
c1m3.mall.hallway Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room.
c1m3.security Looping 2-second sound of fluorescent humming, or maybe an old monitor humming.
c1m3.safehouse Moving air with quietly humming machinery, literally identical to "c1m2.safehouse".
c1m4.spawn Identical to above, except a little bit quieter.
c1m4.atrium.hallway More quietly moving air coming from a vent.
c1m4.atrium.interior Identical to "c1m3.mall.interior2".
c1m4.elevator.int Similar to above, but without the "mall.randomverbs" ambient sounds, and the constant humming of machinery (like an elevator motor) at position 1.

soundscapes_campaign3

Name Description and Notes
c3m1.gasstationspawn Cicadas and other critters. Probably night. Very calm.
c3m1.gasstaionspawn Bugged version of "c3m1.gasstationspawn". The looping cicada sounds fade out after one second, but other critters sounds still play sometimes.
c3m1.houseinteriors Same as "c3m1.gasstationspawn", but a little quieter.
c3m1.dock Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp.
c3m1.openinterior Cicadas, seagulls in the distance, distant gunfire and explosions.
c3m1.plankswamp Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise
c3m1.saferoom Medium big room or corridor, wind flowing calmly, water dripping in the far distance
c3m2.tunnelspawn Same as "c3m1.saferoom", but quieter
c3m2.swamp A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard aswell.
c3m2.swamp02 Simmilar to "c3m2.swamp" bit with a very repetitive sound that i can only describe as loud creaking wood. Maybe it's a swamp animal.
c3m2.swamp03 Several flies, many more cicadas in the distance, loud frogs, barely audible calm water
c3m2.houseinterior Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound.
c3m2.elevatedground Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often
c3m2.safehouse Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise.
c3m3.housespawn An awful lot of lies buzzing around very close and loudly, has creaking wood.
c3m3.townoutside_01 Loud cicadas and very close flies, occasional birds. Has sounds of metal banging, like a trashcan falling over
c3m3.houseinterior Cicadas in the distance and creaking wood.
c3m3.houseinterior_02 Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking.
c3m3.townoutside_02 A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises.
c3m3.swamp Many distant and a few close cicadas, a couple of frogs in nearby distance.
c3m3.outside_dry Like "c3m1.gasstationspawn". Cicadas and other critters. Probably night. Very calm.
c3m3.safehouse starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking.
c3m4.housespawn Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery
c3m4.plantationoutside Loud cicadas, standing waters, several woodland insects making noise.
c3m4.houseinterior Has "c3m4.plantationoutside" but quieter in the background with wood creaking sounds in the foreground.
c3m4.orchard_entrance Distant cicadas, alot of birds singing, maybe a rattlesnake rattling sometimes.
c3m4.plantation.int Only indoor sounds of creaking wood with a low humming noise in the background.
c3m4.plantation_backyard Cicadas and other insects, calm water, occasional singing birds.
c3m4.plantation_dock A lot of frogs nearby, a few cicadas, singing birds and calm water.

soundscapes_campaign4

Name Description and Notes
milltown.emptystub
Todo: add description
rain.hardsurface.soft.dynamic
Todo: add description
rain.hardsurface.soft
Todo: add description
rain.hardsurface.med
Todo: add description
rain.hardsurface.med.dynamic
Todo: add description
rain.hardsurface.hard
Todo: add description
rain.water.soft
Todo: add description
rain.water.med
Todo: add description
rain.water.hard
Todo: add description
rain.interior.soft.dynamic
Todo: add description
rain.interior.soft
Todo: add description
rain.interior.med.dynamic
Todo: add description
rain.interior.med
Todo: add description
rain.interiorverb.med.dynamic
Todo: add description
rain.interiorverb.med
Todo: add description
rain.interiorverb.hard.dynamic
Todo: add description
rain.interiorverb.hard
Todo: add description
distant.thunder
Todo: add description
storm.dynamic
Todo: add description
storm.dynamic.mill
Todo: add description
milltown.spawn
Todo: add description
milltown.a.ext
Todo: add description
burgertank.interior
Todo: add description
c4.house.interior
Todo: add description
milltown.a.safehouse
Todo: add description
sugarmill.a.spawn
Todo: add description
sugarmill.a.exterior
Todo: add description
sugarmill.a.office.int
Todo: add description
sugarmill.a.office.closed
Todo: add description
sugarmill.a.pipeyard
Todo: add description
sugarmill.a.pipeyard.transition
Todo: add description
sugarmill.a.courtyard
Todo: add description
sugarmill.a.trailerinterior
Todo: add description
sugarmill.a.lockerroom.int
Todo: add description
sugarmill.a.mill
Todo: add description
sugarmill.a.cornfield
Todo: add description
sugarmill.a.gasstation.int
Todo: add description
sugarmill.b.spawn
Todo: add description
sugarmill.b.gasstation.int
Todo: add description
sugarmill.b.cornfield
Todo: add description
sugarmill.b.mill
Todo: add description
sugarmill.b.lockerroom.int
Todo: add description
sugarmill.b.trailerinterior
Todo: add description
sugarmill.b.courtyard
Todo: add description
sugarmill.b.pipeyard.transition
Todo: add description
sugarmill.b.pipeyard
Todo: add description
sugarmill.b.office.closed
Todo: add description
sugarmill.b.office.int
Todo: add description
sugarmill.b.exterior
Todo: add description
sugarmill.b.spawn
Todo: add description
milltown.b.safehouse
Todo: add description
milltown.b.ext
Todo: add description
c4.house.b.interior
Todo: add description
burgertank.b.interior
Todo: add description
milltown.b.spawn
Todo: add description

soundscapes_campaign5

Name Description and Notes
c5m1.waterfront Very close waves, seagulls. Like a shoreline.
c5m1.waterfrontspawn Same as above, but the waves are a bit quieter
c5m1.restaurant Single fly at soundscape origin, Distraught woman weeping at another location, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots. Jet planes flying in the far distance.
c5m1.street Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls.
c5m1.smallstore Freezer aisle or fridge humming
c5m1.alley Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player.
c5m1.park Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird.
c5m1.bathroom Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe.
c5m1.decon Very close machine humming.
c5m1.terminal Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking.
c5m1.depot Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes
c5m1.highwayspawn White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe.
c5m2.highwayspawn Same as above
c5m2.junkyard Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions
c5m2.suburbanstreet Wind, cicadas, distant explosions, gunshots and jet planes.
c5m2.houseinterior Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions.
c5m2.cornerstore Very simmilar to above, perhaps even the same.
c5m2.burnedhouses Wind over large area, occasional very close cicada, a few very distant explosions and gunshots
c5m2.tunnel burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises.
c5m2.underground Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops.
c5m2.impoundlot Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots
c5m2.highway Same as above
c5m2.cemetery Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions
c5m2.urbanstreet Wind, closer occasional gunshots, explosions and jet planes.
c5m2.storagespawn Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe.
c5m3.storagespawn Same as above but louder white noise and a fly at soundscape origin
c5m3.courtyard Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions.
c5m3.smallstore Fly at soundscape origin, a machine humming, perhaps a freezer.
c5m3.office Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes
c5m3.street Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies.
c5m3.smallclub Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking.
c5m3.largeclub Same as above
c5m3.alley Wind, several birds singing, loud metal structures banging almost every ten seconds.
c5m3.hotelstairwell Fly at soundscape origin, Wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly.
c5m3.hotelinterior Same as above.
c5m3.apartmentshell Same as the two above
c5m3.apartment Same as the three above.
c5m3.lot Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls. This soundscape sounds as if you were in a small area with close walls.
c5m3.waterfront Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets.
c5m3.towerspawn Same as c5m2.storagespawn, but with quieter machine humming
c5m4.towerspawn Close waves and seagulls, a large structure groaning (probably the bridge from the parish).
c5m4.bridgeoutside Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance.
c5m4.dockfar Very close waves with seagulls.
c5m4.dock Same as above but quieter waves

soundscapes_rural2

Name Description and Notes
rural2.woods
Todo: add description
rural2.woods3
Todo: add description
rural2.morning
Todo: add description
rural2.bridge
Todo: add description
rural2.smallbuilding
Todo: add description
rural2.smallbuilding2
Todo: add description
rural2.river
Todo: add description
rural2.caveclosed
Todo: add description
rural2.caveopen
Todo: add description
rural2.traintunnel
Todo: add description
rural2.pumproom
Todo: add description
rural2.bigroom
Todo: add description
rural2.drainagebig
Todo: add description
rural2.drainagesmall
Todo: add description
rural2.drainageopen
Todo: add description
rural2.trainyardentrance
Todo: add description
rural2.trainyardrespawn
Todo: add description
rural2.trainyardbuilding
Todo: add description
rural2.trainyardbuilding2
Todo: add description
rural2.trainyardbuilding2window
Todo: add description
rural2.trainyard
Todo: add description
rural2.trainyard2
Todo: add description
rural2.house
Todo: add description
rural2.town
Todo: add description
rural2.towninside
Todo: add description
rural2.townalley
Todo: add description
rural2.boatinterior
Todo: add description
rural2.boatexterior
Todo: add description
rural2.shoreline
Todo: add description
rural2.town_02
Todo: add description
rural2.shack
Todo: add description
rural2.combat_far_heavy
Todo: add description
rural2.combat_far_medium
Todo: add description
rural2.combat_close_light
Todo: add description

soundscapes_swamps

Name Description and Notes
swamps.frogs_01
Todo: add description
swamps.frogs_02
Todo: add description
swamps.frogs_03
Todo: add description
swamps.frogs_04
Todo: add description
swamps.frogs_05
Todo: add description
swamps.frogs_06
Todo: add description
swamps.bullfrogs_01
Todo: add description
swamps.flies
Todo: add description
swamps.gators
Todo: add description
swamps.gasstation
Todo: add description
swamps.dock
Todo: add description
swamps.plankswamp_01
Todo: add description
swamps.swamp_01
Todo: add description
swamps.swamp_02
Todo: add description
swamps.swamp_03
Todo: add description
swamps.shantyoutside
Todo: add description
swamps.plantation_outside
Todo: add description
swamps.orchard
Todo: add description
rural2.combat_far_heavy
Todo: add description
rural2.combat_far_medium
Todo: add description
rural2.combat_close_light
Todo: add description

soundscapes_urban2

Name Description and Notes
urban2.util_cicadas
Todo: add description
urban2.util_grasshoppers
Todo: add description
urban2.utilbirdsgroup1
Todo: add description
urban2.util_interiorslams
Todo: add description
urban2.util_metalslams
Todo: add description
urban2.util_metalslams 2
Todo: add description
urban2.util_woodfloorsqueaks
Todo: add description
urban2.util_woodqueaks_new
Todo: add description
urban2.util_windgust
Todo: add description
urban2.util_distantcombat
Todo: add description
urban2.util_distantexplosions
Todo: add description
urban2.util_rat_scratches
Todo: add description
urban2.util_genericrooftop
Todo: add description
urban2.util_genericexterior_from_interior_1
Todo: add description
urban2.util_genericexterior_from_interior_2
Todo: add description
urban2.util_flies
Todo: add description
urban2.util_steam
Todo: add description
urban2.util_pipes
Todo: add description
urban2.rooftop_1b
Todo: add description
urban2.rooftop_1b_interior
Todo: add description
urban2.rooftop_1b_interior2
Todo: add description
urban2.underground_1
Todo: add description
urban2.underground_2
Todo: add description
urban2.underground_3
Todo: add description
urban2.controlroom
Todo: add description
urban2.warehouse_1
Todo: add description
urban2.steamtunnel
Todo: add description
urban2.boilerroom
Todo: add description
urban2.hospital_interior
Todo: add description
urban2.flies
Todo: add description
urban2.rooftop
Todo: add description
urban2.junkyard
Todo: add description
urban2.street
Todo: add description
urban2.courtyard
Todo: add description
urban2.alley
Todo: add description
urban2.sewer
Todo: add description
urban2.pipetunnel
Todo: add description
urban2.apartment
Todo: add description
urban2.generatorroom_off
Todo: add description
urban2.generatorroom
Todo: add description
urban2.respawn
Todo: add description
urban2.rooftopspawn
Todo: add description
urban2.hospitalspawn
Todo: add description
urban2.spawnrain
Todo: add description
urban2.hospital
Todo: add description
urban2.office
Todo: add description
urban2.subway
Todo: add description
urban2.pillarsroom
Todo: add description
urban2.conveniencestore
Todo: add description
urban2.warehouseoutside
Todo: add description
urban2.bathroom
Todo: add description
urban2.club
Todo: add description
urban2.tankroom
Todo: add description
urban2.powerplant
Todo: add description
urban2.powerplantinside
Todo: add description
urban2.parkinggarage
Todo: add description
urban2.elevator
Todo: add description
urban2.construction
Todo: add description
urban2.finaleinside
Todo: add description
urban2.finaleoutside
Todo: add description
urban2.finaleroof
Todo: add description
urban2.cemetery
Todo: add description
urban2.burnedhouse
Todo: add description
urban2.dock
Todo: add description
urban2.dockfar
Todo: add description
urban2.bridgeoutside
Todo: add description