$alphatest: Difference between revisions
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; <code>$alphatestreference [[float]]</code> | ; <code>$alphatestreference [[float]]</code> | ||
: Specifies the value in which the effect is rounded to | : Specifies the minimum color value of the alpha channel in which the effect is rounded to 255. A value of ".3" will create a thicker shape while a value of ".7" will create a thinner shape. | ||
; <code>$allowalphatocoverage <bool></code> | ; <code>$allowalphatocoverage <bool></code> | ||
: Creates | : Creates transparent steps based on alpha values. Can be used for softer edges. This parameter is incompatible with <code>$alphatestreference</code> | ||
== See also == | == See also == |
Revision as of 20:33, 20 December 2017
The $alphatest
command specifies that the material uses a mask to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent except it can not be semi-opaque and the engine can sort it properly when layered.
VMT syntax example
$alphatest <bool>
LightmappedGeneric { $basetexture glass\window001a $alphatest 1 $allowalphatocoverage 1 $alphatestreference .5 }
Additional parameters
$alphatestreference float
- Specifies the minimum color value of the alpha channel in which the effect is rounded to 255. A value of ".3" will create a thicker shape while a value of ".7" will create a thinner shape.
$allowalphatocoverage <bool>
- Creates transparent steps based on alpha values. Can be used for softer edges. This parameter is incompatible with
$alphatestreference
See also
$alpha
, for texture-wide translucency$distancealpha
, for vector-like alpha edges$translucent