Prop car alarm: Difference between revisions

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(Reformat)
(added descripton to OnCarAlarmChirpStart and OnCarAlarmChirpEnd)
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{{IO|OnCarAlarmStart|Car alarm should go off}}
{{IO|OnCarAlarmStart|Car alarm should go off}}
{{IO|OnCarAlarmEnd|Car alarm has shut off}}
{{IO|OnCarAlarmEnd|Car alarm has shut off}}
{{IO|OnCarAlarmChirpStart|}}
{{IO|OnCarAlarmChirpStart|Warning chirp starts}}
{{IO|OnCarAlarmChirpEnd|}}
{{IO|OnCarAlarmChirpEnd|Warning chirp stopped}}
{{O BasePropPhysics}}
{{O BasePropPhysics}}

Revision as of 10:22, 15 December 2017

Template:L4d series point This class is the same as prop_physics, with a car alarm. It is a car that calls a panic event when configured properly.

Keyvalues

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RenderFields:


Render Mode (rendermode) <byte choices>
Set a non-standard rendering mode on this entity.
Render Modes
  • 0: Normal
  • 1: Color
  • 2: Texture
  • 3: Glow
  • 4: Solid/Alphatest Obsolete
  • 5: Additive
  • 6: Removed, does nothing Obsolete
  • 7: Additive Fractional Frame
  • 8: Alpha Add
  • 9: World Space Glow
  • 10: Don't Render
Render FX (renderfx) <byte choices>
Various somewhat legacy alpha effects. See render effects.
Render Amount / Transparency (renderamt) <byte>
Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
Render Color (R G B) (rendercolor) <color255>
Color tint.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

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Inputs

Ignite
Ignite, burst into flames.
IgniteLifetime <floatRedirectInput/float>
Ignite with the given lifetime.
Todo: Before the flames extinguish, or before health reaches zero?
IgniteNumHitboxFires <integerRedirectInput/integer>
Ignite with the given number of hitbox fires.
IgniteHitboxFireScale <floatRedirectInput/float>
Ignite with the given hitbox fire scale.
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RenderFields:

Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255RedirectInput/color32>
Sets an RGB color for the entity.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnCarAlarmStart
Car alarm should go off
OnCarAlarmEnd
Car alarm has shut off
OnCarAlarmChirpStart
Warning chirp starts
OnCarAlarmChirpEnd
Warning chirp stopped
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