Source 2: Difference between revisions

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{{GameHierarchy}}
{{GameHierarchy}}


'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as an evolution of [[Source]]. It was implemented in [[Dota 2]] during the Reborn Update in September 2015.
'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as a successor to [[Source]].
It has been used in [[Dota 2]] and [[The Lab]]. There are plans to port [[Counter Strike: Global Offensive]] to the engine in 2017.  


==Features==
==Features==
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*New in-house physics engine, [[Rubikon]].
*New in-house physics engine, [[Rubikon]].
*Native OpenGL support on all platforms.
*Native OpenGL support on all platforms.
*New authoring tools, rebuilt from the ground up.
==See also==
https://en.wikipedia.org/wiki/Source_2

Revision as of 20:22, 3 September 2017

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Source 2 is a 3-D video game engine created by Valve in 2015 as a successor to Source. It has been used in Dota 2 and The Lab. There are plans to port Counter Strike: Global Offensive to the engine in 2017.

Features

  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon.
  • Native OpenGL support on all platforms.
  • New authoring tools, rebuilt from the ground up.

See also

https://en.wikipedia.org/wiki/Source_2