Source 2: Difference between revisions
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{{GameHierarchy}} | {{GameHierarchy}} | ||
'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as | '''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as a successor to [[Source]]. | ||
It has been used in [[Dota 2]] and [[The Lab]]. There are plans to port [[Counter Strike: Global Offensive]] to the engine in 2017. | |||
==Features== | ==Features== | ||
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*New in-house physics engine, [[Rubikon]]. | *New in-house physics engine, [[Rubikon]]. | ||
*Native OpenGL support on all platforms. | *Native OpenGL support on all platforms. | ||
*New authoring tools, rebuilt from the ground up. | |||
==See also== | |||
https://en.wikipedia.org/wiki/Source_2 |
Revision as of 20:22, 3 September 2017
Source 2 is a 3-D video game engine created by Valve in 2015 as a successor to Source. It has been used in Dota 2 and The Lab. There are plans to port Counter Strike: Global Offensive to the engine in 2017.
Features
- Lower latency and more responsive input.
- Increased performance limit to take advantage of higher end hardware.
- Improved audio and voice processing.
- New in-house physics engine, Rubikon.
- Native OpenGL support on all platforms.
- New authoring tools, rebuilt from the ground up.