Source 2: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
{{gamehierarchy}}
{{GameHierarchy}}


'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as an evolution of [[Source]]. It was implemented in [[Dota 2]] during the Reborn Update in September 2015.
'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as an evolution of [[Source]]. It was implemented in [[Dota 2]] during the Reborn Update in September 2015.

Revision as of 20:16, 3 September 2017

Stub

This article or section is a stub. You can help by expanding it.

id Tech 2 id Tech 2GoldSrc GoldSrcSource SourceSource 2 Source 2

Source 2 is a 3-D video game engine created by Valve in 2015 as an evolution of Source. It was implemented in Dota 2 during the Reborn Update in September 2015.

Features

  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon.
  • Native OpenGL support on all platforms.