Source 2: Difference between revisions

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'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as an evolution of [[Source]]. It was implemented in [[Dota 2]] during the Reborn Update in September 2015.
'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as an evolution of [[Source]]. It was implemented in [[Dota 2]] during the Reborn Update in September 2015.



Revision as of 20:16, 3 September 2017

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Source 2 is a 3-D video game engine created by Valve in 2015 as an evolution of Source. It was implemented in Dota 2 during the Reborn Update in September 2015.

Features

  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon.
  • Native OpenGL support on all platforms.