Source 2: Difference between revisions
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'''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as an evolution of [[Source]]. It was implemented in [[Dota 2]] during the Reborn Update in September 2015. | '''Source 2''' is a 3-D video game engine created by [[Valve]] in 2015 as an evolution of [[Source]]. It was implemented in [[Dota 2]] during the Reborn Update in September 2015. | ||
Revision as of 20:16, 3 September 2017
Source 2 is a 3-D video game engine created by Valve in 2015 as an evolution of Source. It was implemented in Dota 2 during the Reborn Update in September 2015.
Features
- Lower latency and more responsive input.
- Increased performance limit to take advantage of higher end hardware.
- Improved audio and voice processing.
- New in-house physics engine, Rubikon.
- Native OpenGL support on all platforms.