Func teamblocker: Difference between revisions
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(cleanup) |
(Added func_respawnroomvisualizer to See Also, rewrote the description, and added Insurgency to the games that this entity is available in.) |
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{{ | {{base brush multi|func_teamblocker|game1=Day of Defeat: Source|game2=Insurgency}} | ||
==Entity description== | ==Entity description== | ||
It creates | It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn. | ||
==Keyvalues== | ==Keyvalues== | ||
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!| Value || Description | !| Value || Description | ||
|- | |- | ||
| 2 || Allies | | 2 || {{dods}} Allies / {{insurgency}} Security | ||
|- | |- | ||
| 3 || Axis | | 3 || {{dods}} Axis / {{insurgency}} Insurgents | ||
|} | |} | ||
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==See also== | ==See also== | ||
* [[func_team_wall]] - Similar | * [[func_team_wall]] - Similar entity. | ||
* [[func_respawnroomvisualizer]] - Similar entity for use in TF2. |
Revision as of 00:56, 7 August 2017
Entity description
It creates a wall that players of the specified team collide with, it's primarily used to block teams from entering their opposing team's spawn.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team number (int) ([todo internal name (i)]) <choices>
- The team that will be blocked. (Default is "0")
Inputs
See also
- func_team_wall - Similar entity.
- func_respawnroomvisualizer - Similar entity for use in TF2.