LightmappedTwoTexture: Difference between revisions

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* Lightmapped: A lightmap is baked onto the surface during compile.
* Lightmapped: A lightmap is baked onto the surface during compile.
* TwoTexture: Two base textures are multiplied together and can be [[Material proxies|transformed]] independently. (Just like the [http://en.wikipedia.org/wiki/Blend_modes#Multiply Multiply] blending mode in typical image editors.)
* TwoTexture: Two base textures are multiplied together and can be [[Material proxies|transformed]] independently. (Just like the [http://en.wikipedia.org/wiki/Blend_modes#Multiply Multiply] blending mode in typical image editors.)

Revision as of 12:07, 6 August 2017

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  • Lightmapped: A lightmap is baked onto the surface during compile.
  • TwoTexture: Two base textures are multiplied together and can be transformed independently. (Just like the Multiply blending mode in typical image editors.)

See also