LightmappedTwoTexture: Difference between revisions
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* Lightmapped: A lightmap is baked onto the surface during compile. | * Lightmapped: A lightmap is baked onto the surface during compile. | ||
* TwoTexture: Two base textures are multiplied together and can be [[Material proxies|transformed]] independently. (Just like the [http://en.wikipedia.org/wiki/Blend_modes#Multiply Multiply] blending mode in typical image editors.) | * TwoTexture: Two base textures are multiplied together and can be [[Material proxies|transformed]] independently. (Just like the [http://en.wikipedia.org/wiki/Blend_modes#Multiply Multiply] blending mode in typical image editors.) |
Revision as of 12:07, 6 August 2017
- Lightmapped: A lightmap is baked onto the surface during compile.
- TwoTexture: Two base textures are multiplied together and can be transformed independently. (Just like the Multiply blending mode in typical image editors.)