Template:I Targetname: Difference between revisions

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m (Marked RunScriptCode behavior as bug in L4D2, and clarified script input behavior.)
(Added SetLocalOrigin and SetLocalAngles to inputs section.)
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{{IO|RunScriptCode|Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. {{bug| In {{l4d2}}, the code is executed in the script scope of the entity that fires the output, ''not'' the one receiving the input.}} {{warning|Never try to pass string parameters to a script function with this input. It will corrupt the [[VMF]] structure because of the nested quotation marks, which then must be removed manually with a text editor.}}|param=string|since=L4D2}}
{{IO|RunScriptCode|Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. {{bug| In {{l4d2}}, the code is executed in the script scope of the entity that fires the output, ''not'' the one receiving the input.}} {{warning|Never try to pass string parameters to a script function with this input. It will corrupt the [[VMF]] structure because of the nested quotation marks, which then must be removed manually with a text editor.}}|param=string|since=L4D2}}
{{IO|CallScriptFunction|Execute a VScript function in the scope of the receiving entity. {{note|This input is missing from some games FGD files.}} |param=string|since=L4D2}}
{{IO|CallScriptFunction|Execute a VScript function in the scope of the receiving entity. {{note|This input is missing from some games FGD files.}} |param=string|since=L4D2}}
{{IO|SetLocalOrigin|Set this entity's origin in the map. {{note|This input is missing from some games FGD files.}} |param=origin|since=AS}}
{{IO|SetLocalAngles|Set this entity's angles in the map. {{note|This input is missing from some games FGD files.}} |param=angles|since=AS}}
}}<noinclude>
}}<noinclude>
[[Category:Input Templates|Targetname]]
[[Category:Input Templates|Targetname]]
</noinclude>
</noinclude>

Revision as of 13:53, 12 April 2017

Targetname:
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Use  !FGD
Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
This input is not included in Valve's FGDs.
RunScriptFile <script> (in all games since Left 4 Dead 2)
Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode <string> (in all games since Left 4 Dead 2)
Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Icon-Bug.pngBug: In Left 4 Dead 2, the code is executed in the script scope of the entity that fires the output, not the one receiving the input.  [todo tested in ?]
Warning.pngWarning:Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
CallScriptFunction <string> (in all games since Left 4 Dead 2)
Execute a VScript function in the scope of the receiving entity.
Note.pngNote:This input is missing from some games FGD files.
SetLocalOrigin <origin> (in all games since Alien Swarm)
Set this entity's origin in the map.
Note.pngNote:This input is missing from some games FGD files.
SetLocalAngles <angles> (in all games since Alien Swarm)
Set this entity's angles in the map.
Note.pngNote:This input is missing from some games FGD files.