Template:KV BaseCombine: Difference between revisions
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m (Added a tip to the NumGrenades keyvalue.) |
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{{KV|Number of Grenades|choices|How many grenades this NPC can throw (0-5 or infinite). NPCs do not normally pick up replacement grenades.}} | {{KV|Number of Grenades|choices|How many grenades this NPC can throw (0-5 or infinite). NPCs do not normally pick up replacement grenades.}} {{tip| You are not limited to the number of grenades listed, you can add in any number of grenades in the key field like 10 or 20.}} | ||
{{KV RappelNPC}} | {{KV RappelNPC}} | ||
{{KV BaseNPC}} | {{KV BaseNPC}} | ||
}} | }} |
Revision as of 03:56, 9 March 2017
BaseCombine:
- Weapons ([todo internal name (i)]) <choices>
- What weapon this Combine NPC should spawn with. Choices are:
- AR2
Tip: Soldiers are more accurate with an AR2 in Episode One and Episode Two than in Half-Life 2.
- Shotgun
- SMG1
- Stun Stick (does not work on Soldiers)
- Nothing
- AR2
- Number of Grenades ([todo internal name (i)]) <choices>
- How many grenades this NPC can throw (0-5 or infinite). NPCs do not normally pick up replacement grenades.
Tip: You are not limited to the number of grenades listed, you can add in any number of grenades in the key field like 10 or 20.
RappelNPC:
- Waiting to Rappel? (waitingtorappel) <boolean>
- If yes, this NPC spawns suspended in air and awaits a
BeginRappel
input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward.
CBaseCombatCharacter:
CAI_BaseNPC:
DamageFilter:
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