$treesway: Difference between revisions

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(Created page with "When this parameter is added to a VMT, it will make the material morph around to an env_wind entity to give it the effect that it's blowing in the wind, this effect is used fo...")
 
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When this parameter is added to a VMT, it will make the material morph around to an env_wind entity to give it the effect that it's blowing in the wind, this effect is used for the trees you see in {{csgo}}[[Counter-Strike:_Global_Offensive|Counter-Strike: Global Offensive]] and various foliage seen in  {{insurgency}}[http://store.steampowered.com/app/222880 Insurgency 2014].
When this parameter is added, it will make the material morph around to an env_wind entity to give it the effect that it's blowing in the wind, this effect is used for the trees you see in {{csgo}}[[Counter-Strike:_Global_Offensive|Counter-Strike: Global Offensive]] and various foliage seen in  {{insurgency}}[http://store.steampowered.com/app/222880 Insurgency 2014].


Requires <code>[[VertexLitGeneric]]</code>.
Requires <code>[[VertexLitGeneric]]</code>.
{{note|This parameter only works in {{csgo}} and other games based on it like {{insurgency}}.}}


==Syntax==
==Syntax==

Revision as of 20:14, 6 February 2017

When this parameter is added, it will make the material morph around to an env_wind entity to give it the effect that it's blowing in the wind, this effect is used for the trees you see in Counter-Strike: Global OffensiveCounter-Strike: Global Offensive and various foliage seen in InsurgencyInsurgency 2014.

Requires VertexLitGeneric.

Note.pngNote:This parameter only works in Counter-Strike: Global Offensive and other games based on it like Insurgency.

Syntax

$treeSway 1