Destinations: Difference between revisions

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(→‎Creator Resources: Shuffled the page, added a section specifically for making 3D environment Destinations)
(Spacing, unmarking old things as new, marking new things as new)
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==== Using Destinations Workshop Tools ====
==== '''<span style="color: red">New:</span>''' Using Destinations Workshop Tools ====


* '''[[Dota_2_Workshop_Tools/Asset_Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools
* '''[[Dota_2_Workshop_Tools/Asset_Browser|Asset Browser]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools
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==== Creating 3D Environment Destinations ====
==== '''<span style="color: red">New:</span>''' Creating 3D Environment Destinations ====


* '''[[Destinations/SteamVR Environment|Converting a SteamVR Environment]]''' - Learn how to quickly turn your SteamVR environment into a Destination.
* '''[[Destinations/SteamVR Environment|Converting a SteamVR Environment]]''' - Learn how to quickly turn your SteamVR environment into a Destination.
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* '''[[Destinations/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
* '''[[Destinations/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.


* '''<span style="color: red">New:</span>''' '''[[Destinations/Advanced_Indoors_Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
* '''[[Destinations/Advanced_Indoors_Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.


* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture.
* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture.
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* '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community.
* '''[http://steamcommunity.com/app/453170/guides/ Destinations Guides on Steam]''' - further guides, tutorials and articles from the community.


== Example Content ==
== Example Content ==
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* '''English Church''' - A scene constructed via photogrammetry that has some information about the process we used to create it.
* '''English Church''' - A scene constructed via photogrammetry that has some information about the process we used to create it.
* '''Mars''' - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here: http://mars.nasa.gov/msl/multimedia/raw/.
* '''Mars''' - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here: http://mars.nasa.gov/msl/multimedia/raw/.
* '''Hammer Examples''' - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
* '''Hammer Examples''' - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
* '''Turret Singers''' - A template map with more examples of using Hammer for triggers, animation and sound.
* '''Turret Singers''' - A template map with more examples of using Hammer for triggers, animation and sound.
* '''<span style="color: red">New:</span>''' '''Arcade Toss''' - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
 
* '''<span style="color: red">New:</span>''' '''Valve Lobby''' - Visit the Valve office in Bellevue, Washington in Destinations!  A photogrammetry scene with information nodes about this lobby space.
* '''Arcade Toss''' - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
* '''<span style="color: red">New:</span>''' '''La Pedrera''' - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.
 
* '''Valve Lobby''' - Visit the Valve office in Bellevue, Washington in Destinations!  A photogrammetry scene with information nodes about this lobby space.
 
* '''La Pedrera''' - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.


[[Category:Destinations]]
[[Category:Destinations]]

Revision as of 11:29, 27 October 2016


Template:Otherlang2 Destinations workshop banner.png

Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.

Creator Resources

Basics

  • Get Started - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
  • Destinations Checklist - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.


New: Using Destinations Workshop Tools

  • Asset Browser - Overview of the Asset Browser - the hub of Destinations Workshop Tools
  • Using Hammer - Overview of Hammer - Destinations Workshop Tools's level editor
  • Panorama - An overview of using Panorama to create UI
  • Triggers, Animation, and Sound - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
  • Adding sound - A guide on adding sounds to your Destination.


New: Creating 3D Environment Destinations

  • Model Editor - Learn to create, view, and edit models with the Model Editor
  • Materials - Learn how to use the Material Editor to create and edit materials
  • Particles - Learn the basics of creating particles with the Particle Editor


Creating Photogrammetry Destinations

  • Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.


Scripting


Additional Resources


Example Content

Content included in Destinations to help serve as examples of what can be done:

  • English Church - A scene constructed via photogrammetry that has some information about the process we used to create it.
  • Hammer Examples - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
  • Turret Singers - A template map with more examples of using Hammer for triggers, animation and sound.
  • Arcade Toss - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
  • Valve Lobby - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space.
  • La Pedrera - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.