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* '''[[Destinations/Creating a Destination|Create a Photogrammetry Destination]]''' - Step by step instructions for creating a photogrammetry Destination. | * '''[[Destinations/Creating a Destination|Create a Photogrammetry Destination]]''' - Step by step instructions for creating a photogrammetry Destination. | ||
* '''[[Destinations/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. | * '''[[Destinations/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. | ||
* '''[[Destinations/Advanced_Indoors_Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example. | * '''<span style="color: red">New:</span>''' '''[[Destinations/Advanced_Indoors_Photogrammetry|Advanced Indoors Photogrammetry]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example. | ||
* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture. | * '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture. | ||
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==== Scripting ==== | ==== Scripting ==== | ||
* '''[[Destinations/Scripting|Scripting]]''' | * '''<span style="color: red">Updated:</span>''' '''[[Destinations/Scripting|Scripting]]''' | ||
* '''[[Destinations/Scripting/API|Script API]]''' | * '''[[Destinations/Scripting/API|Script API]]''' | ||
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* '''Hammer Examples''' - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools. | * '''Hammer Examples''' - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools. | ||
* '''Turret Singers''' - A template map with more examples of using Hammer for triggers, animation and sound. | * '''Turret Singers''' - A template map with more examples of using Hammer for triggers, animation and sound. | ||
* '''Arcade Toss''' - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS. | * '''<span style="color: red">New:</span>''' '''Arcade Toss''' - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS. | ||
* '''Valve Lobby''' - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space. | * '''<span style="color: red">New:</span>''' '''Valve Lobby''' - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space. | ||
* '''La Pedrera''' - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain. | * '''<span style="color: red">New:</span>''' '''La Pedrera''' - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain. | ||
[[Category:Destinations]] | [[Category:Destinations]] |
Revision as of 16:12, 21 September 2016
Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.
- Download Destinations - Download Destinations Workshop Tools for free on Steam
Creator Resources
Basics
- Get Started - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
- Converting a SteamVR Environment - Learn how to quickly turn your SteamVR environment into a Destination.
- Destinations Checklist - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.
Photogrammetry
- Create a Photogrammetry Destination - Step by step instructions for creating a photogrammetry Destination.
- Advanced Outdoors Photogrammetry - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
- New: Advanced Indoors Photogrammetry - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
- Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
Animation, Interactions, and Sound
- Importing an Animated Model - Learn how to import a model with animations into Destinations Workshop Tools.
- Triggers, Animation, and Sound - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
- Adding sound - A guide on adding sounds to your Destination.
Scripting
- Updated: Scripting
Example Content
Content included in Destinations to help serve as examples of what can be done:
- English Church - A scene constructed via photogrammetry that has some information about the process we used to create it.
- Mars - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here: http://mars.nasa.gov/msl/multimedia/raw/.
- Hammer Examples - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
- Turret Singers - A template map with more examples of using Hammer for triggers, animation and sound.
- New: Arcade Toss - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
- New: Valve Lobby - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space.
- New: La Pedrera - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.