Destinations: Difference between revisions

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* '''[[Destinations/Getting Started|Get Started]]''' - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
* '''[[Destinations/Getting Started|Get Started]]''' - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.




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==== Animation, Interactions, and Sound ====
==== Animation, Interactions, and Sound ====


* '''[[Destinations/Importing Tutorial|Importing an Animation]]''' - Learn how to import a model with animations into Destinations Workshop Tools.
* '''[[Destinations/Importing Tutorial|Importing an Animated Model]]''' - Learn how to import a model with animations into Destinations Workshop Tools.


* '''[[Destinations/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
* '''[[Destinations/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
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* '''Hammer Examples''' - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
* '''Hammer Examples''' - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
* '''Turret Singers''' - A template map with more examples of using Hammer for triggers, animation and sound.
* '''Turret Singers''' - A template map with more examples of using Hammer for triggers, animation and sound.
[[Category:Destinations]]

Revision as of 04:23, 29 July 2016


Template:Otherlang2 Destinations workshop banner.png

Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.

Creator Resources

Basics

  • Get Started - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.


Photogrammetry

  • Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture


Animation, Interactions, and Sound

  • Triggers, Animation, and Sound - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.

Example Content

Content included in Destinations to help serve as examples of what can be done:

  • English Church - A scene constructed via photogrammetry that has some information about the process we used to create it.
  • Mars - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here: http://mars.nasa.gov/msl/multimedia/raw/.
  • Hammer Examples - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
  • Turret Singers - A template map with more examples of using Hammer for triggers, animation and sound.