Map prefixes and suffixes: Difference between revisions

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Line 29: Line 29:
*bb
*bb


===Deathmatch===
===[[Deathmatch]]===
*dm
*dm


===Domination===
===[[Domination]]===
*dom
*dom


Line 41: Line 41:
*gm
*gm


===Hidden (:Source)===
===[[Hidden]] ([[Hidden: Source|:Source]])===
*hdn
*hdn


===Natural Selection===
===[[Natural Selection]]===
*ns (regular?)
*ns (regular?)
*co (commander?)
*co (commander?)


===SourceForts===
===[[SourceForts]]===
*sf
*sf


===Team Deathmatch===
===[[Team Deathmatch]]===
*dm
*dm


===The Specialists===
===[[The Specialists]]===
*ts
*ts


===Half-Life 2 CTF===
===[[Half-Life 2 CTF]]===
*ctf
*ctf



Revision as of 14:27, 17 December 2005

Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (two or three letters) followed by an underscore then a map name.

Official prefixes are as follows:

Official Games

Counter-Strike (and all successors)

  • de (Bomb defusal)
  • cs (Hostage rescue)
  • as (Assassination) Only for Counter-Strike

Condition Zero uses remade versions of the original Counter-Strike maps denoted with a _cz suffix.

Day of Defeat (:Source)

  • dod

Deathmatch Classic

  • dmc

Half-Life 2: Deathmatch

  • dm

Ricochet

  • rc

Third-Party Mods

BrainBread

  • bb

Deathmatch

  • dm

Domination

  • dom

Dystopia

  • dys

Garry's Mod

  • gm

Hidden (:Source)

  • hdn

Natural Selection

  • ns (regular?)
  • co (commander?)

SourceForts

  • sf

Team Deathmatch

  • dm

The Specialists

  • ts

Half-Life 2 CTF

  • ctf

In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it.

Other prefixes

Unclassified

  • aaa
  • aim
  • awp
  • conc
  • fy
  • he
  • jp
  • ka
  • kz
  • nrp
  • rc
  • rwp
  • sa

Thematic

  • killbox (a map in a box with no realism)
  • surf (apparently you surf?)

House mark