Func dustmotes: Difference between revisions

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(Added tip about how this entity is affected by env_wind)
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{{note|Make sure you use the [[tool textures#trigger|trigger]] texture with this entity. The [[tool textures#nodraw|nodraw]] texture can also be used, but not recommended.}}
{{note|Make sure you use the [[tool textures#trigger|trigger]] texture with this entity. The [[tool textures#nodraw|nodraw]] texture can also be used, but not recommended.}}
{{tip|This entity is affected by [[env_wind]].}}


== Keyvalues ==
== Keyvalues ==

Revision as of 11:27, 26 February 2015

A func_dustmotes can be seen in CS_Militia

Template:Base brush

Entity description

It spawns sparkling dust motes within its volume.

Note.pngNote:Make sure you use the trigger texture with this entity. The nodraw texture can also be used, but not recommended.
Tip.pngTip:This entity is affected by env_wind.

Keyvalues

Minimum Particle Size ([todo internal name (i)]) <string>
Maximum Particle Size ([todo internal name (i)]) <string>
Alpha ([todo internal name (i)]) <integer>
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

BModelParticleSpawner:
Start Disabled (StartDisabled) <boolean>
Suspend spawning particles after spawning ? Default value is 0
Particle Color (R G B) (Color) <color255>
Color of the particles.
Particle Per Second (SpawnRate) <integer>
Number of particles to spawn, per second.
Note.pngNote:Fourth number effects transparency after reload.
Maximum Particle Speed (SpeedMax) <string>
Maximum speed that the particles can move after spawning.
Minimum Particle Lifetime (LifetimeMin) <string>
Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
Maximum Particle Lifetime (LifetimeMax) <string>
Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
Maximum Visible Distance (DistMax) <integer>
Maximum distance at which particles are visible. They fade to translucent at this distance.
Frozen (Frozen) <boolean>
Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0


Inputs

BModelParticleSpawner:
TurnOn
Turn on.
TurnOff
Turn off.

Outputs

See also