The Aesthetics of Portal 2: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 18: Line 18:
== See also ==
== See also ==
[http://dl.dropbox.com/u/23555341/wall_tutorial.png http://wall_tutorial] - Almost every wall in a Portal 2 map was made with this method
[http://dl.dropbox.com/u/23555341/wall_tutorial.png http://wall_tutorial] - Almost every wall in a Portal 2 map was made with this method
[[Category:Portal 2 Level Design]]
[[Category:Level Design Tutorials]]

Revision as of 10:34, 20 December 2014

Template:Otherlang2 A set of in-depth articles about the aesthetics of Portal 2 in the form of explaining where, why and how these themes should be implanted in maps. These few pages are based on Rubrica's tutorial posted on Thinking With Portals.


  1. Overgrown
  2. Reconstructing
  3. Clean
  4. Behind the Scenes
  5. Underground
  6. Destroyed
  7. Wheatley
  8. Art Therapy
Note.pngNote:These pages will not explain various detailing techniques.

Gallery

See also

http://wall_tutorial - Almost every wall in a Portal 2 map was made with this method