Zh/Left 4 Dead Infected Populations: Difference between revisions

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{{screenshot}}
{{screenshot}}
Infected populations control which kinds of common infected can be spawned in the different sections of your map.
普通感染者的控制可以在你地图上不同的地方设置.


For example, infected populations can cause:
例如,感染者包括:
*patients, nurses, and surgeons to spawn in a hospital
病人,护士,外科医生,这些都是医院地图上产生的
*military personnel to spawn in a military base
*军事人员产生在军事基地
*rural citizens to spawn on a farm
*村庄的人产生在村落
*police officers to spawn on a street filled with police cars
*警务人员在满是警车的大街上产生


==The basics==
==基础部分==
Each defined population has a name and a list of model names with associated percentages. The percentages within each population add up to 100% and define how frequently each type of infected should be spawned within the area.
每一种类型的普通感染者都有他们的模型名字并且通过百分制来控制他们的数量。在百分制里每种类型的普通感染者的百分比是加至百分之一百的,并且规定每一种类型的普通感染者在一片区域内的出现频率。


For example, the "<code>hospital</code>" population is defined as:
例如, the "<code>hospital</code>" 医院的普通感染者数量被规定为:
<pre>hospital
<pre>hospital
{
{
Line 27: Line 27:
}</pre>
}</pre>


This means that any areas with the name "<code>hospital</code>" would spawn approximately:
这就是说任何被命名为医院的地图区域会近似地产生以下:
*15% common_male01
*15% common_male01
*40% common_patient_male01
*40% common_patient_male01
Line 34: Line 34:
*10% common_surgeon_male01
*10% common_surgeon_male01


Additionally, the populations may also allow certain special infected to spawn. This is typically used in conjunction with [[Info_zombie_spawn]]. Currently only hunters, boomers, and smokers can be spawned through infected populations.
此外,populations能让特定的特殊感染者产生。比较有代表性的做法是用hammer上的Info_zombie_spawn实体一起设置。


'''To specify a default population for the whole map, set "z_population" to the name of the desired population entry.'''
'''使用z_popultaion命令为整张地图设定一个默认的包含作图者要使用的那个population项'''


To specify populations within your map, your nav mesh areas must be given place names corresponding to those defined in population.txt, located within the "scripts" directory of your Left 4 Dead installation.
规定你地图上的普通感染者类型,你的导航网格区域的名字就必须和population.txt里的普通感染者类型名字一致。Population.txt在Left 4 Dead\left4dead\scripts里。


==How To Use Them In a Map==
==给你的地图添加population,即小丧尸和特感==
#Load your map in Left 4 Dead.
#用游戏打开地图.
#Enable cheats by typing "<code>sv_cheats 1</code>" into the console.
#控制台输入sv_cheats 1以此打开作弊.
#Type "<code>nav_edit 1</code>" in the console to see the nav mesh.
#输入nav_edit 1,然后在地图上看到导航网格.
#Type "<code>nav_toggle_place_mode</code>" into the console and hit enter (or use "<code>nav_set_place_mode</code>"). You should hear a beep signaling it was turned on. There is a different sound when you disable this.
#输入nav_toggle_place_mode(区域普通感染者类型设置开关)或者nav_set_place_mode(区域普通感染者类型设置开关)。你会听见哔的一声打开了。你关掉也会听到不同的声音。
#Type "<code>nav_use_place <place name></code>" in the console. This is like picking the color of a paintbrush in an image editing program. It decides what place name will be used for all of the place commands. This place name will be referred to as your ''chosen place name''.
#输入nav_use_place <place name>,这就好像用图像编辑程序去选择画笔颜色。这个区域的名字你可以输入控制台给你列出的地方名字单。那么你选择的区域就会被更改成你选择的地方名字。(地方名字比如说选择医院,那么地图上的这块区域就会是产生医院的普通感染者)(注意:这一步结合第六条第一步将会把整张地图默认产生你所选择的类型普通感染者)
#Paint your nav areas.
## 输入nav_place_floodfill(floodfill为C语言中的一个函数,floodfill 用指定颜色填充一个密闭区域,这条命令可以理解为把你所选的普通感染者类型填充到该区域,如果这一条命令没有输入,那么你准心选择的区域名字不会有任何的改变,也就是说地图的该区域还是会选择默认为原来的普通感染者类型)。你可以用这条命令设置你的地图默认的普通感染者类型。例如,你在做医院的地图,你就要选择整个地图为医院以便任何地方没有遗漏而默认为原来的值。
##Type "<code>nav_place_floodfill</code>" in the console to flood fill, using the ''chosen place name'', all areas that can be reached from the nav area at which your cursor is pointed (as well as the area at which your cursor is pointed). You should use this first to set your map's default spawn type. For instance, if you're making a Hospital map but want to fine-tune a few areas, you want to set the entire map to use "<code>hospital</code>" so that there are no remaining nav areas using "<code>default</code>".
##你可以用nav_place_set逐个地设置。
##You can paint areas individually using "<code>nav_place_set</code>".
##你也可以用nav_toggle_place_painting打开一种比较特殊的设置模式。这条指令的作用是,你的光标移动到哪块地方的NAV,那个地方的NAV就变成你目前设置的population地方类型,比如我有八块NAV,全部都是会产生城市类型丧尸,我想要其中四块产生乡村类型丧尸,那么就用这个指令去对准你想要的四块NAV地方,这样八块NAV组成的地方就有一半会产生城市类型的丧尸,另一半就产生乡村类型的丧尸。
##You can also turn on a special painting mode with "<code>nav_toggle_place_painting</code>". This command will paint every nav area you look at with the ''chosen place name''.
##你可以在你更改名字后的区域输入nav_place_pick为一种eyedropper(滴管工具(Eyedropper)是使用率最高的工具之一,通常与Levels,Curves与Info调色板一起使用。它可以从工具箱中选择出来。)它会选择你的区域名字来作为的新的区域名字。(意思是复制?这条指令的意思大概是说提取你当前选择的NAV地方的population地方类型,然后这个类型就是你当前默认的可以用来制作population的population地方类型)
##You can use "<code>nav_place_pick</code>" as a sort of eyedropper for your ''chosen place name''. It will pick the place name from the area you are looking at at and use it as your new ''chosen place name''.
#再次输入nav_toggle_place_mode或者nav_set_place_mode关掉区域普通感染者类型设置模式。你会听到被关掉的声音。
#Type "<code>nav_toggle_place_mode</code>" into the console and hit enter (or use "<code>nav_set_place_mode</code>") to turn place mode off. You'll hear a different sound signifying that it has been turned off.
#输入nav_save保存你的设置。
#Save the navigation mesh by typing "<code>nav_save</code>" into the console.
#输入nav_edit 0退出导航编辑模式。
#Use "<code>nav_edit 0</code>" to turn off the nav grid display.


==List of Useful Commands==
==一些有用的指令,方便你在控制台中输入并操作==
;<code>z_population </code>
;<code>z_population </code>
:Sets the default population for all nav areas that do not specify a place name.
:Sets the default population for all nav areas that do not specify a place name.

Revision as of 03:31, 8 November 2014

Template:Otherlang2


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普通感染者的控制可以在你地图上不同的地方设置.

例如,感染者包括: 病人,护士,外科医生,这些都是医院地图上产生的

  • 军事人员产生在军事基地
  • 村庄的人产生在村落
  • 警务人员在满是警车的大街上产生

基础部分

每一种类型的普通感染者都有他们的模型名字并且通过百分制来控制他们的数量。在百分制里每种类型的普通感染者的百分比是加至百分之一百的,并且规定每一种类型的普通感染者在一片区域内的出现频率。

例如, the "hospital" 医院的普通感染者数量被规定为:

hospital
	{
		common_male01		15
		common_patient_male01 	40
		common_worker_male01	15
		common_female_nurse01	15
		common_surgeon_male01	10
	}

这就是说任何被命名为医院的地图区域会近似地产生以下:

  • 15% common_male01
  • 40% common_patient_male01
  • 15% common_worker_male01
  • 15% common_female_nurse01
  • 10% common_surgeon_male01

此外,populations能让特定的特殊感染者产生。比较有代表性的做法是用hammer上的Info_zombie_spawn实体一起设置。

使用z_popultaion命令为整张地图设定一个默认的包含作图者要使用的那个population项

规定你地图上的普通感染者类型,你的导航网格区域的名字就必须和population.txt里的普通感染者类型名字一致。Population.txt在Left 4 Dead\left4dead\scripts里。

给你的地图添加population,即小丧尸和特感

  1. 用游戏打开地图.
  2. 控制台输入sv_cheats 1以此打开作弊.
  3. 输入nav_edit 1,然后在地图上看到导航网格.
  4. 输入nav_toggle_place_mode(区域普通感染者类型设置开关)或者nav_set_place_mode(区域普通感染者类型设置开关)。你会听见哔的一声打开了。你关掉也会听到不同的声音。
  5. 输入nav_use_place <place name>,这就好像用图像编辑程序去选择画笔颜色。这个区域的名字你可以输入控制台给你列出的地方名字单。那么你选择的区域就会被更改成你选择的地方名字。(地方名字比如说选择医院,那么地图上的这块区域就会是产生医院的普通感染者)(注意:这一步结合第六条第一步将会把整张地图默认产生你所选择的类型普通感染者)
    1. 输入nav_place_floodfill(floodfill为C语言中的一个函数,floodfill 用指定颜色填充一个密闭区域,这条命令可以理解为把你所选的普通感染者类型填充到该区域,如果这一条命令没有输入,那么你准心选择的区域名字不会有任何的改变,也就是说地图的该区域还是会选择默认为原来的普通感染者类型)。你可以用这条命令设置你的地图默认的普通感染者类型。例如,你在做医院的地图,你就要选择整个地图为医院以便任何地方没有遗漏而默认为原来的值。
    2. 你可以用nav_place_set逐个地设置。
    3. 你也可以用nav_toggle_place_painting打开一种比较特殊的设置模式。这条指令的作用是,你的光标移动到哪块地方的NAV,那个地方的NAV就变成你目前设置的population地方类型,比如我有八块NAV,全部都是会产生城市类型丧尸,我想要其中四块产生乡村类型丧尸,那么就用这个指令去对准你想要的四块NAV地方,这样八块NAV组成的地方就有一半会产生城市类型的丧尸,另一半就产生乡村类型的丧尸。
    4. 你可以在你更改名字后的区域输入nav_place_pick为一种eyedropper(滴管工具(Eyedropper)是使用率最高的工具之一,通常与Levels,Curves与Info调色板一起使用。它可以从工具箱中选择出来。)它会选择你的区域名字来作为的新的区域名字。(意思是复制?这条指令的意思大概是说提取你当前选择的NAV地方的population地方类型,然后这个类型就是你当前默认的可以用来制作population的population地方类型)
  6. 再次输入nav_toggle_place_mode或者nav_set_place_mode关掉区域普通感染者类型设置模式。你会听到被关掉的声音。
  7. 输入nav_save保存你的设置。
  8. 输入nav_edit 0退出导航编辑模式。

一些有用的指令,方便你在控制台中输入并操作

z_population
Sets the default population for all nav areas that do not specify a place name.
nav_set_place_mode <0/1>
Sets the editor into or out of place mode. Place mode allows labeling of area with place names.
nav_toggle_place_mode
Toggle the editor into and out of place mode. Place mode allows labeling of area with place names.
nav_toggle_place_painting
Toggles place painting mode. When place painting, pointing at an area will 'paint' it with the chosen place name.
nav_place_list
Lists all place names used in the map.
nav_mark_unnamed
Marks all areas with no place name. Useful for finding stray areas missed while place painting.
nav_use_place <optional: place name>
If used without arguments, all available place names will be listed. If a place name argument is given, it becomes the chosen place name.
nav_place_floodfill
Sets the place name of the area at which your cursor is pointed to the chosen place name, and 'flood-fills' the chosen place name to all areas that can be reached from the area at which your cursor is pointed.
nav_place_pick
Changes the chosen place name to the place of the area under the cursor.
nav_place_replace
Replaces all instances of the first place name with the second place name.
nav_place_set
Sets the place name of all selected areas to the chosen place name.

List of Left 4 Dead Population Names

Urban

defaulturban
  • 30% common_male01
  • 25% common_female01
  • 15% common_male_suit
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
police
  • 50% common_police_male01
  • 20% common_male01
  • 20% common_female01
  • 10% common_military_male01
maintenance
  • 35% common_worker_male01
  • 25% common_male01
  • 20% common_female01
  • 20% common_military_male01
hospitalgrounds
  • 20% common_male01
  • 20% common_female01
  • 15% common_police_male01
  • 15% common_military_male01
  • 15% common_worker_male01
  • 15% common_male_suit
hospital
  • 40% common_patient_male01
  • 15% common_male01
  • 15% common_worker_male01
  • 15% common_female_nurse01
  • 10% common_surgeon_male01
hospitalconstruction
  • 30% common_worker_male01
  • 20% common_patient_male01
  • 20% common_female_nurse01
  • 20% common_male01
  • 10% common_surgeon_male01
airport
  • 20% common_female01
  • 20% common_male_suit
  • 15% common_worker_male01
  • 15% common_male_baggagehandler_01
  • 15% common_tsaagent_male01
  • 15% common_male_pilot
airportfinale
  • 30% common_male_baggagehandler_01
  • 20% common_tsaagent_male01
  • 20% common_male_pilot
  • 10% common_female01
  • 10% common_male_suit
  • 10% common_worker_male01

Rural

defaultrural
  • 50% common_male_rural01
  • 20% common_female_rural01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01

Special

church
Note.png注意:This is used with the Info_zombie_spawn located inside of the safe room in the church of Death Toll 3 to spawn a random special infected once the crescendo event is finished.
  • 50% boomer
  • 25% hunter
  • 25% smoker

Default and Others

default
  • 30% common_male01
  • 25% common_female01
  • 15% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 10% common_male_suit
test_common_male_suit
  • 100% common_male_suit
zoo
  • 20% common_male01
  • 10% common_female01
  • 10% common_male_rural01
  • 10% common_male_suit
  • 5% common_female_rural01
  • 5% common_female_nurse01
  • 5% common_male_baggagehandler_01
  • 5% common_male_pilot
  • 5% common_military_male01
  • 5% common_patient_male01
  • 5% common_police_male01
  • 5% common_surgeon_male01
  • 5% common_TSAAgent_male01
  • 5% common_worker_male01

List of Left 4 Dead 2 Population Names

Defaults

default
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
defaultcemetery
  • 55% common_male_tankTop_jeans
  • 45% common_female_tankTop_jeans

Dead Center

c1streets
  • 20% common_male_tshirt_cargos
  • 25% common_male_tankTop_jeans
  • 10% common_male_dressShirt_jeans
  • 20% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
  • 5% common_male_ceda

The Passing

riverbank
  • 35% common_male_tshirt_cargos
  • 45% common_male_tankTop_jeans
  • 20% common_male_fallen_survivor (1 at a time max, this makes it more likely to happen quick)
riverbank_police
  • 5% common_male_riot
  • 40% common_female_tshirt_skirt
  • 55% common_male_tankTop_jeans
riverbank_wedding
  • 40% common_male_formal
  • 50% common_female_formal
  • 10% common_male_dressShirt_jeans
redlight
  • 32% common_female_tankTop_jeans
  • 24% common_male_tankTop_jeans
  • 24% common_male_biker
  • 20% common_male_fallen_survivor (1 at a time max, to make it more likely to happen quick)
redlight_bikers
  • 100% common_male_biker
port
  • 45% common_female_tshirt_skirt
  • 45% common_male_tankTop_jeans
  • 10% common_male_dressShirt_jeans

Dark Carnival

whisperingoaks
  • 20% common_male_tshirt_cargos
  • 45% common_female_tankTop_jeans
  • 8% common_male_polo_jeans
  • 25% common_male_tanktop_jeans
  • 2% common_male_clown

Swamp Fever

defaultswamp
  • 30% common_male_tshirt_cargos
  • 30% common_male_tankTop_overalls
  • 30% common_female_tankTop_jeans
  • 10% common_female_tshirt_skirt
deepswamp
  • 25% common_male_tshirt_cargos_swamp
  • 40% common_male_tankTop_overalls_swamp
  • 25% common_female_tshirt_skirt_swamp
  • 10% common_male_mud
gatorpark
  • 30% common_male_tshirt_cargos
  • 30% common_male_tankTop_jeans
  • 40% common_female_tshirt_skirt

Hard Rain

defaultmilltown
  • 69% common_male_tankTop_jeans
  • 30% common_female_tankTop_jeans
  • 1% common_male_roadcrew
defaultmilltown_mob
  • 70% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 10% common_male_roadcrew
defaultsugarmill
  • 89% common_male_tankTop_overalls
  • 8% common_female_tankTop_jeans
  • 3% common_male_roadcrew
defaultsugarmill_mob
  • 80% common_male_tankTop_overalls
  • 20% common_male_roadcrew
defaultmilltown_rain
  • 69% common_male_tankTop_jeans_rain
  • 30% common_female_tankTop_jeans_rain
  • 1% common_male_roadcrew_rain
defaultmilltown_rain_mob
  • 70% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 7% common_male_roadcrew
  • 3% common_male_mud
defaultsugarmill_rain
  • 89% common_male_tankTop_overalls_rain
  • 8% common_female_tankTop_jeans_rain
  • 3% common_male_roadcrew_rain
defaultsugarmill_rain_mob
  • 80% common_male_tankTop_overalls_rain
  • 15% common_male_roadcrew_rain
  • 5% common_male_mud

The Parish

crescentcity
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 13% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
  • 2% common_male_riot
busstation
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 10% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
  • 5% common_male_riot
frenchquarter
  • 58% common_male_tankTop_jeans
  • 40% common_female_tshirt_skirt
  • 2% common_male_riot
ceda
  • 55% common_male_tankTop_jeans
  • 40% common_female_tshirt_skirt
  • 5% common_male_riot

The Sacrifice

river
  • 35% common_male_tshirt_cargos
  • 35% common_male_tankTop_jeans
  • 30% common_female_tankTop_jeans
river_docks_trap
  • 100% tank
riverintro
  • 15% common_male_tankTop_jeans
  • 10% common_female_tankTop_jeans
  • 75% common_male_ceda
riverarena
  • 20% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 10% common_female_tankTop_jeans
  • 50% common_male_ceda
riveratrium
  • 30% common_male_dressShirt_jeans
  • 20% common_male_tshirt_cargos
  • 15% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 15% common_male_ceda
riverfreighter
  • 30% common_male_tshirt_cargos
  • 30% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 20% common_male_roadcrew
riverport
  • 20% common_female_tshirt_skirt
  • 20% common_female_tankTop_jeans
  • 10% common_male_dressShirt_jeans
  • 20% common_male_tanktop_jeans
  • 20% common_male_tshirt_cargos
  • 10% common_male_ceda

No Mercy (L4D2 Version)

hospital
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 10% common_female_tankTop_jeans
  • 15% common_female_tshirt_skirt
  • 35% common_patient_male01_l4d2
hospital_test
  • 100% common_patient_male01_l4d2

Dead Air (L4D2 Version)

airport
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 20% common_male_dressShirt_jeans
  • 10% common_female_tankTop_jeans
  • 15% common_female_tshirt_skirt
  • 10% common_male_roadcrew
airportfinale

SAME AS AIRPORT

List of Population-Supported Infected Types

Common Infected

Here are all names you could use in a population without encountering unwanted bugs. More models exist, but those are unfinished or just buggy.


Left 4 Dead

Female
  • common_female01
  • common_female_nurse01
  • common_female_rual01


Male
  • common_male01
  • common_male_baggagehandler_01
  • common_male_pilot
  • common_male_rual01
  • common_male_suit
  • common_military_male01
  • common_patient_male01_l4d2
  • common_police_male01
  • common_tsaagent_male01
  • common_worker_male01


Left 4 Dead 2

Female
  • common_female_formal
  • common_female_tanktop_jeans
  • common_female_tanktop_jeans_rain
  • common_female_tshirt_skirt
  • common_female_tshirt_skirt_swamp


Male
  • common_male_biker
  • common_male_ceda
  • common_male_clown
  • common_male_dressshirt_jeans
  • common_male_fallen_survivor
  • common_male_formal
  • common_male_jimmy
  • common_male_mud
  • common_male_polo_jeans
  • common_male_riot (police guy with armor)
  • common_male_roadcrew
  • common_male_roadcrew_rain
  • common_male_tanktop_jeans
  • common_male_tanktop_jeans_rain
  • common_male_tanktop_jeans_swamp
  • common_male_tanktop_overalls
  • common_male_tanktop_overalls_rain
  • common_male_tanktop_overalls_swamp
  • common_male_tshirt_cargos
  • common_male_tshirt_cargos_swamp


NOTE: The L4D infected work in L4D2, too. But the big difference in model style could make the campaign look less appealing.

--MrFunreal 05:29, 23 September 2013 (PDT)


待完善: Add small pictures for each of the common infected types for a quick reference.

Special Infected

  • boomer
  • hunter
  • smoker
  • jockey (Left 4 Dead 2 only)
  • charger (Left 4 Dead 2 only)
  • spitter (Left 4 Dead 2 only)
  • witch_bride (Left 4 Dead 2 only)
Warning.png警告:Attempting to use "witch" or "tank" in a population will result in a common infected with the witch or tank model and animations unless it is used in Left 4 Dead 2.
Warning.png警告:Use "witch_bride" in a population will result in game crash due to no precached bride witch model. To avoid it you either need to spawn one bride witch model using prop_dynamic entity at some unreachable part of the map plus giving the entity a name, seconds later have the bride witch spawned using info_zombie_spawn entity with witch_bride population and make the logic_auto remove the entity. Another way is to add

"left4dead2_dlc1\models\infected\witch_bride.ani"

"left4dead2_dlc1\models\infected\witch_bride.dx90.vtx"

"left4dead2_dlc1\models\infected\witch_bride.mdl"

"left4dead2_dlc1\models\infected\witch_bride.phy"

"left4dead2_dlc1\models\infected\witch_bride.vvd"

"left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vmt"

"left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vtf"

"left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vmt"

"left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vtf"

to your "reslists\mapname.lst if you think about using Content Streaming, only works for official games. Also removing the need of placing a prop_dynamic entity with the Witch Bride model.

Creating a User-Defined Population

In order to create a custom population, you need to edit the correct population.txt, many people have picked the wrong one, which causes all infected in the L4D campaigns to glow.

The correct population.txt can be found in Pack01_dir.vpk within the Steam\SteamApps\common\left 4 dead 2\update folder.

If you read the site you will understand how the population file works, and how you can use a specific population on a map. All you have to do now is to open the correct population.txt in a text editor, scroll to the very bottom and add this:

	custom_population_1
	{
		common_male_tankTop_jeans	55
	}

You can use as many model names as you want.

Warning.png警告:Do not forget the } at the very bottom of the file. Also, if you create more populations, be sure to leave at least two empty lines between each population part

--MrFunreal 06:19, 23 September 2013 (PDT)

See also