$cdmaterials: Difference between revisions

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{{otherlang2
{{otherlang2
|ru=$cdmaterials:ru
|ru=$cdmaterials:ru
|ko=$cdmaterials:ko
}}
}}
The [[QC command]] '''<code>[[$cdmaterials]]</code>''' defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>.
The [[QC command]] '''<code>[[$cdmaterials]]</code>''' defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>.

Revision as of 02:56, 12 March 2014

Template:Otherlang2 The QC command $cdmaterials defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\.

It is traditional to specify the \models subfolder before any others.

Tip.pngTip:Material filenames are defined by the reference mesh ($body or $model).

Syntax

$cdmaterials <path> <path 2> [...]

Example

$modelname		"weapons\shell.mdl"
$cdmaterials		"models\weapons\"
$body		shell	"shell_ref.smd"
$sequence	idle	"shell_idle.smd"