$nocull: Difference between revisions
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Note:Has no effect on world brushes (so tie each one to func_detail).
Bug:Cannot be used with
Deity Link (talk | contribs) No edit summary |
(Much more accurate description of what it actually does.) |
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|fr=$nocull:fr | |fr=$nocull:fr | ||
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Disables the backface culling, resulting in triangles showing from both sides. It is used to allow for infinitively thin dual sided objects without duplicating the triangles with reversed vertex order. | |||
{{note|Has no effect on [[world brush]]es (so tie each one to [[func_detail]]).}} | {{note|Has no effect on [[world brush]]es (so tie each one to [[func_detail]]).}} |
Revision as of 06:48, 18 February 2014
Template:Otherlang2 Disables the backface culling, resulting in triangles showing from both sides. It is used to allow for infinitively thin dual sided objects without duplicating the triangles with reversed vertex order.


$translucent
on models. Use $alphatest
instead. [todo tested in ?]VMT Syntax and Examples
$nocull <bool>
LightmappedGeneric { $basetexture glass\window001a $nocull 1 }
VertexLitGeneric { $basetexture models\items\medkit $nocull 1 }
VertexLitGeneric { $basetexture models\props_2fort\blue_window001_glass $alphatest 1 $nocull 1 }