Npc gman: Difference between revisions
		
		
		
		
		
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| No edit summary |  (categorization, formatting) | ||
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| }} | }} | ||
| {{hl2 point|npc_gman}} | {{hl2 point|npc_gman}} | ||
| The [[G-Man]], [[Dr. Gordon Freeman|Gordon's]] mysterious 'employer', working for an unknown third party. Controls time and teleports from place to place. | |||
| ==Keyvalues== | |||
| {{KV BaseNPC}} | |||
| [[Category:Half-Life 2 NPCs]] | ==Flags== | ||
| {{Fl BaseNPC}} | |||
| [[Category:Half-Life 2 NPCs|G]] | |||
Revision as of 20:04, 15 January 2014
Template:Otherlang2 Template:Hl2 point The G-Man, Gordon's mysterious 'employer', working for an unknown third party. Controls time and teleports from place to place.
Keyvalues
| CBaseCombatCharacter: 
 
 CAI_BaseNPC: 
 
 
 
 
 
 
 
 
 DamageFilter: 
 | 
Flags
BaseNPC flags 
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to 6,000units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since  ) )
- Entity won't give way to player.


