Weapon bugbait: Difference between revisions
		
		
		
		
		
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[[Image:weapon_bugbait.PNG|thumb|right|150px]]  | |||
{{hl2 point|weapon_bugbait}}  | {{hl2 point|weapon_bugbait}}  | ||
==Entity description==  | ==Entity description==  | ||
Used to command [[npc_antlion|antlions]], if enabled by an [[env_global]] or [[logic_auto]]. The player gets an infinite amount of them.    | |||
Before it is picked up, the pheropod also follows all physics rules as if it were a [[prop_physics]].    | |||
{{BasicWeapon}}  | {{BasicWeapon}}  | ||
[[Category:Entities]][[Category:Weapons]]  | [[Category:Half-Life 2 Entities]]  | ||
[[Category:Half-Life 2 Weapons]]  | |||
Revision as of 15:11, 2 January 2014
Entity description
Used to command antlions, if enabled by an env_global or logic_auto. The player gets an infinite amount of them.
Before it is picked up, the pheropod also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny player pickup (reserve for NPC) : [2]
 
- Not puntable by Gravity Gun : [4]
 
Inputs
- HideWeapon !FGD
 - If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
 
Outputs
- OnNPCPickup
 - Fires when an NPC picks up this weapon. (!activator is the NPC.)
 
- OnPlayerUse
 - Fires when the player +uses this weapon. (!activator is the player.)
 
- OnPlayerPickup
 - Fires when a player picks up this weapon. (!activator is the player.)
 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.