VScript: Difference between revisions
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* [http://en.wikipedia.org/wiki/Python_%28programming_language%29 Python] | * [http://en.wikipedia.org/wiki/Python_%28programming_language%29 Python] | ||
VScript is currently implemented in Squirrel for these games: | VScript is currently implemented in '''Squirrel''' for these games: | ||
:{{game link|Left 4 Dead 2}} | :{{game link|Left 4 Dead 2}} | ||
:{{game link|Nuclear Dawn}} | :{{game link|Nuclear Dawn}} | ||
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:{{game link|Portal 2}} | :{{game link|Portal 2}} | ||
:{{game link|Counter-Strike: Global Offensive}} | :{{game link|Counter-Strike: Global Offensive}} | ||
VScript is currently implemented in '''Lua''' for these games: | |||
:{{game link|Portal 2}} (Client/UI only) | |||
:{{game link|Dota 2}} | :{{game link|Dota 2}} | ||
Revision as of 21:13, 17 December 2013
VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
VScript is currently implemented in Squirrel for these games:
VScript is currently implemented in Lua for these games:
Script files are placed and executed in scripts/vscripts/
inside the game folder.