Info deathmatch spawn: Difference between revisions

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(Created page with "{{DISPLAYTITLE:info_deathmatch_spawn}} {{csgo point|info_deathmatch_spawn}} == Entity description== This entity marks a deathmatch spawn point. This is the entity that populates...")
 
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== Entity description==
== Entity description==
This entity marks a deathmatch spawn point. This is the entity that populates the map when mp_random_spawn is used.
This entity marks a deathmatch spawn point. This is the entity that populates the map when mp_randomspawn 1 is used.
Manually adding them to the map will guarantee that these spawn points are included in the set. A standard map should have between 16 and 32 spawn points.
Manually adding them to the map will guarantee that these spawn points are included in the set. A standard map should have between 16 and 32 spawn points.
Should be placed at least 128 units away from each other and surrounding walls.
Should be placed at least 128 units away from each other and surrounding walls.
Note: As long as the number of deathmatch spawns is the same as the number of players, any counter-terrorist or terrorist spawns will be ignored as long as mp_randomspawn is active.


== Keyvalues ==
== Keyvalues ==

Revision as of 11:26, 9 November 2013

info_deathmatch_spawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity description

This entity marks a deathmatch spawn point. This is the entity that populates the map when mp_randomspawn 1 is used. Manually adding them to the map will guarantee that these spawn points are included in the set. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.

Note: As long as the number of deathmatch spawns is the same as the number of players, any counter-terrorist or terrorist spawns will be ignored as long as mp_randomspawn is active.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Enabled by default? ([todo internal name (i)]) <boolean>

Inputs

SetEnabled <void>
Sets this spawn point as enabled.
SetDisabled <void>
Sets this spawn point as disabled.
ToggleEnabled <void>
Toggle the enabled/disabled state of this spawn point.

Outputs

See also