Info deathmatch spawn: Difference between revisions
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(Created page with "{{DISPLAYTITLE:info_deathmatch_spawn}} {{csgo point|info_deathmatch_spawn}} == Entity description== This entity marks a deathmatch spawn point. This is the entity that populates...") |
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== Entity description== | == Entity description== | ||
This entity marks a deathmatch spawn point. This is the entity that populates the map when | This entity marks a deathmatch spawn point. This is the entity that populates the map when mp_randomspawn 1 is used. | ||
Manually adding them to the map will guarantee that these spawn points are included in the set. A standard map should have between 16 and 32 spawn points. | Manually adding them to the map will guarantee that these spawn points are included in the set. A standard map should have between 16 and 32 spawn points. | ||
Should be placed at least 128 units away from each other and surrounding walls. | Should be placed at least 128 units away from each other and surrounding walls. | ||
Note: As long as the number of deathmatch spawns is the same as the number of players, any counter-terrorist or terrorist spawns will be ignored as long as mp_randomspawn is active. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 11:26, 9 November 2013
info_deathmatch_spawn
is a point entity available in Counter-Strike: Global Offensive.
Entity description
This entity marks a deathmatch spawn point. This is the entity that populates the map when mp_randomspawn 1 is used. Manually adding them to the map will guarantee that these spawn points are included in the set. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.
Note: As long as the number of deathmatch spawns is the same as the number of players, any counter-terrorist or terrorist spawns will be ignored as long as mp_randomspawn is active.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.