GoldSrc: Difference between revisions

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'''Goldsource''' (also known as '''GoldSrc'''), is the heavily modified version of the [[Quake]] engine that [[Half-Life]] runs on. For information about converting Goldsource content to the Source engine, see [[Porting Goldsource content to Source]].
'''Goldsource''' (also known as '''GoldSrc'''), is the heavily modified version of the [[Quake]] engine that [[Half-Life]] runs on. For information about converting GoldSrc content to the Source engine, see [[Porting Goldsource content to Source]].


== Features ==
== Features ==
-List Features Here-
'''AI flocking''' - NPCs can group together, seen with Houndeyes
 
'''Skeletal animation''' - allowing for easier animating of models
 
'''Colored lighting''' - Quake simply had monotone lighting
 
'''Scripted sequences''' - Used extensively to tell Half-Life's story
 
'''Transparent textures''' - Glass can now be used in maps
 
'''Higher poly counts''' - GoldSrc allows for far more detailed models than Quake


==SDK==
==SDK==
The GoldSrc SDK is known as the [[Half-Life SDK]].
The GoldSrc SDK is known as the [[Half-Life SDK]].
As of August 30th 2013, it is available on Steam under the "Tools" section.
As of August 2013, it is available on Steam under the "Tools" section.
The code can be found on [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page]
The code can be found on [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page]



Revision as of 19:00, 22 September 2013

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id Tech 2 id Tech 2GoldSrc GoldSrcSource SourceSource 2 Source 2

Goldsource (also known as GoldSrc), is the heavily modified version of the Quake engine that Half-Life runs on. For information about converting GoldSrc content to the Source engine, see Porting Goldsource content to Source.

Features

AI flocking - NPCs can group together, seen with Houndeyes

Skeletal animation - allowing for easier animating of models

Colored lighting - Quake simply had monotone lighting

Scripted sequences - Used extensively to tell Half-Life's story

Transparent textures - Glass can now be used in maps

Higher poly counts - GoldSrc allows for far more detailed models than Quake

SDK

The GoldSrc SDK is known as the Half-Life SDK. As of August 2013, it is available on Steam under the "Tools" section. The code can be found on Valve's Github Page

See also