GoldSrc: Difference between revisions
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'''Goldsource''' (also known as '''GoldSrc'''), is the heavily modified version of the [[Quake]] engine that [[Half-Life]] runs on. For information about converting | '''Goldsource''' (also known as '''GoldSrc'''), is the heavily modified version of the [[Quake]] engine that [[Half-Life]] runs on. For information about converting GoldSrc content to the Source engine, see [[Porting Goldsource content to Source]]. | ||
== Features == | == Features == | ||
- | '''AI flocking''' - NPCs can group together, seen with Houndeyes | ||
'''Skeletal animation''' - allowing for easier animating of models | |||
'''Colored lighting''' - Quake simply had monotone lighting | |||
'''Scripted sequences''' - Used extensively to tell Half-Life's story | |||
'''Transparent textures''' - Glass can now be used in maps | |||
'''Higher poly counts''' - GoldSrc allows for far more detailed models than Quake | |||
==SDK== | ==SDK== | ||
The GoldSrc SDK is known as the [[Half-Life SDK]]. | The GoldSrc SDK is known as the [[Half-Life SDK]]. | ||
As of August | As of August 2013, it is available on Steam under the "Tools" section. | ||
The code can be found on [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page] | The code can be found on [https://github.com/ValveSoftware/halflife?files=1 Valve's Github Page] | ||
Revision as of 19:00, 22 September 2013
Goldsource (also known as GoldSrc), is the heavily modified version of the Quake engine that Half-Life runs on. For information about converting GoldSrc content to the Source engine, see Porting Goldsource content to Source.
Features
AI flocking - NPCs can group together, seen with Houndeyes
Skeletal animation - allowing for easier animating of models
Colored lighting - Quake simply had monotone lighting
Scripted sequences - Used extensively to tell Half-Life's story
Transparent textures - Glass can now be used in maps
Higher poly counts - GoldSrc allows for far more detailed models than Quake
SDK
The GoldSrc SDK is known as the Half-Life SDK. As of August 2013, it is available on Steam under the "Tools" section. The code can be found on Valve's Github Page