Func bomb target: Difference between revisions
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==Entity description== | ==Entity description== | ||
An invisible brush-based entity used to mark where the bomb can be planted. If a Terrorist is inside the '''func_bomb_target''', then they can plant the bomb. | An invisible brush-based entity used to mark where the bomb can be planted. If a Terrorist is inside the '''func_bomb_target''', then they can plant the bomb. The radar will automatically label func_bomb_targets as either "A" or "B". The first created func_bomb_target will be "A" and the second will be "B". | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 00:36, 12 August 2013
Entity description
An invisible brush-based entity used to mark where the bomb can be planted. If a Terrorist is inside the func_bomb_target, then they can plant the bomb. The radar will automatically label func_bomb_targets as either "A" or "B". The first created func_bomb_target will be "A" and the second will be "B".
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Counter-Strike: Global Offensive only:
- Heist Mode bomb Target ([todo internal name (i)]) <integer>
- This is a Bomb Target designed for the Heist game mode.
Inputs
|
Outputs
|
- BombExplode
- Fires when the bomb explodes.
- BombDefused
- Fires when the bomb is defused.
- BombPlanted
- Fires when the bomb is panted.