Func bomb target: Difference between revisions
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{{KV Parentname}} | {{KV Parentname}} | ||
==={{game link|Counter-Strike: Global Offensive}} only:=== | |||
{{KV|Heist Mode bomb Target|integer|This is a Bomb Target designed for the Heist game mode.}} | {{KV|Heist Mode bomb Target|integer|This is a Bomb Target designed for the Heist game mode.}} | ||
{{KV|Bomb Mount Target|integer|}} | {{KV|Bomb Mount Target|integer|}} | ||
==Inputs== | ==Inputs== |
Revision as of 16:27, 9 August 2013
Entity description
An invisible brush-based entity used to mark where the bomb can be planted. If a Terrorist is inside the func_bomb_target, then they can plant the bomb.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Counter-Strike: Global Offensive only:
- Heist Mode bomb Target ([todo internal name (i)]) <integer>
- This is a Bomb Target designed for the Heist game mode.
Inputs
|
- BombExplode
- Fires when the bomb explodes.
Outputs
|
- BombExplode
- Fires when the bomb explodes.