Coordinates: Difference between revisions
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Note:'Global' or 'absolute' coordinates refer to the coordinates of the world. All other coordinate systems are 'local' to an entity.
Note:In world, X axis is east and Y axis is north. In Studiomdl Data, X axis is north and Y axis is east.
Tip:There can be multiple origins within the same entity: its own origin, the origin of its model, etc. Each origin defines its own local coordinate system relative to its parent.
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<div style="background:#262626;float:right;">[[Image:Coordinates.png|A two-dimensional coordinate system]]</div> | <div style="background:#262626;float:right;">[[Image:Coordinates.png|A two-dimensional coordinate system]]</div> | ||
Revision as of 04:41, 26 April 2013
Coordinates are used to describe locations. Each one is a group of "ordinate" numbers which taken together can be plotted on a grid, one ordinate per dimension.
Coordinates in Source are (X,Y,Z), where X is forward/East, Y is left/North, and Z is up. (0,0,1) is a point one unit directly above the origin.
Coordinates are often stored alongside a set of rotation angles.
Origin
The origin of an object is the point at which its local coordinates are (0,0,0). It is the mathematical centre from which local coordinates are relative. It is rarely the centre of the visible object, however.
