Coordinates: Difference between revisions
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Note:'Global' or 'absolute' coordinates refer to the coordinates of the world. All other coordinate systems are 'local' to an entity.
Note:In world, X axis is east and Y axis is north. In Studiomdl Data, X axis is north and Y axis is east.
Tip:There can be multiple origins within the same entity: its own origin, the origin of its model, etc. Each origin defines its own local coordinate system relative to its parent.
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<div style="background:#262626;float:right;">[[Image:Coordinates.png|A two-dimensional coordinate system]]</div> | <div style="background:#262626;float:right;">[[Image:Coordinates.png|A two-dimensional coordinate system]]</div> | ||
Revision as of 05:41, 26 April 2013
Coordinates are used to describe locations. Each one is a group of "ordinate" numbers which taken together can be plotted on a grid, one ordinate per dimension.
Coordinates in Source are (X,Y,Z)
, where X is forward/East, Y is left/North, and Z is up. (0,0,1)
is a point one unit directly above the origin.
Coordinates are often stored alongside a set of rotation angles.


Origin
The origin of an object is the point at which its local coordinates are (0,0,0)
. It is the mathematical centre from which local coordinates are relative. It is rarely the centre of the visible object, however.
