Counter-Strike: Global Offensive/Authoring Tools: Difference between revisions
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* Suite of command line compiling utilities, such as <code>studiomdl</code> and map compiling tools | * Suite of command line compiling utilities, such as <code>studiomdl</code> and map compiling tools | ||
* Updated [[Face Poser]] (Valve Face Poser v1.0, Build Date: August 15 2012) | * Updated [[Face Poser]] (Valve Face Poser v1.0, Build Date: August 15 2012) | ||
* Workshop Map Publisher | * [[CSGO_Map_Publish_Tool|Workshop Map Publisher]] | ||
* Tutorial maps and Prefabs | * Tutorial maps and Prefabs | ||
Revision as of 11:16, 24 January 2013
The Counter-Strike: Global Offensive Authoring Tools, also known as an SDK, is a set of software utilities that allow you to create your own levels, and other gameplay elements. They include versions of Source SDK tools that have been updated to work with the CS:GO version of the Source Engine.
Availability
The CS:GO Authoring Tools is freely available on Steam to all Counter-Strike: Global Offensive owners.
Downloading and Installation
To install the CS:GO Authoring Tools:
- Restart Steam if it's currently running.
- Open the Steam window.
- Click on the LIBRARY tab and then the TOOLS tab.
- Double-click on the Counter-Strike Global Offensive SDK entry.
- The CS:GO SDK will download to your computer via Steam.
- Once it has been fully installed, you will be able to launch it in the same way you installed it (from the Tools tab).
What's included?
The package includes:
- Updated Hammer, the Source level editor (Hammer v4.1, Build 5774)
- Suite of command line compiling utilities, such as
studiomdl
and map compiling tools - Updated Face Poser (Valve Face Poser v1.0, Build Date: August 15 2012)
- Workshop Map Publisher
- Tutorial maps and Prefabs
Where do I go from here?
- If you want to learn about how to create content for the Source Engine in general, the main page of the Source SDK documentation is a good place to start.