MultiBlend: Difference between revisions
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Note:Although present in the Alien Swarm version of Source, this shader does not seem to fully work and renders fullbright in-game.
Note:This shader only works on displacements.
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[[File:multiblend_box.jpg|thumb|250px|The multiblend | [[File:multiblend_box.jpg|thumb|250px|The multiblend tools inside the displacement sculpt window.]] | ||
'''<code>MultiBlend</code>''' is a [[shader]] found in newer versions of Source ([[Alien Swarm (engine branch)|Alien Swarm]] and [[Dota 2]]). It allows for blending on [[displacement]] surfaces using up to four different materials. | '''<code>MultiBlend</code>''' is a [[shader]] found in newer versions of Source ([[Alien Swarm (engine branch)|Alien Swarm]] and [[Dota 2]]). It allows for blending on [[displacement]] surfaces using up to four different materials. |
Revision as of 15:52, 18 June 2012
MultiBlend
is a shader found in newer versions of Source (Alien Swarm and Dota 2). It allows for blending on displacement surfaces using up to four different materials.
As opposed to most other shaders, the MultiBlend shader seems to read VMT files instead of VTF files.


Example
MultiBlend { $basetexture nature/grass_00c $spectexture nature/grass_00a_spec $scale 1.5 $rotation 0.0 $basetexture2 nature/sand_cracked001 $spectexture2 nature/sand_cracked001_spec $scale2 3.0 $rotation2 0.0 $basetexture3 nature/sand_path001 $spectexture3 nature/sand_path001_spec $scale3 3.0 $rotation3 0.0 $basetexture4 stone/stone_path007 $spectexture4 stone/stone_path007_spec $scale4 3.0 $rotation4 55.0 %tooltexture test/terraintest-1 }