JellyFish: Difference between revisions
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Note:This entire page was written with information from testing the shader in Episode 2 ONLY.
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== Trivia == | == Trivia == | ||
This is and was used for the Hydra in the Beta and a number of mods. | This is and was used for the Hydra in the Half-Life 2 Beta and a number of mods. | ||
[[Category:Shaders]] | [[Category:Shaders]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Revision as of 13:24, 26 May 2012
Jellyfish
This shader usually results in wireframe and therefore is unreliable and doesn't work. There is a glitch where this shader splits the player's view into four rectangular quadrants, and multiplies one colour per quadrant on the model. The "gradient" overlay on the model is locked to the player view; it doesn't pan, but it does resize as the view nears the model. The "$gradienttexture" seems to have no effect. Models with this shader are fullbright.

Shader specific parameters
$gradienttexture
- Does nothing.
- Apparently this shader has no supported effects, besides
$basetexture
, of course. But that really isn't an effect, now is it?
- Apparently this shader has no supported effects, besides
Trivia
This is and was used for the Hydra in the Half-Life 2 Beta and a number of mods.