Portal 2 Puzzle Maker/Wall Hazards: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 5: Line 5:
[[image:Emancipation Grid.jpg|right|thumb|350px|A fizzler or "Emancipation Grid".]]
[[image:Emancipation Grid.jpg|right|thumb|350px|A fizzler or "Emancipation Grid".]]
[[File:Death field 1280.jpg|thumb|right|A laser field or "Discouragement Field".]]
[[File:Death field 1280.jpg|thumb|right|A laser field or "Discouragement Field".]]
Wall Hazards are testing elements in Portal puzzles. They include Fizzlers and Laser Fields. They are generally used to prevent a player from passing, or at least to prevent a player from passing without thinking first.
'''Wall hazards''' are testing elements in Portal puzzles. They include '''Fizzlers''' (also known as '''emancipation grids''') and '''Laser Fields'''. They are generally used to prevent a player from passing, or at least to prevent a player from passing without thinking first.


== Item Properties ==
== Item Properties ==

Revision as of 01:04, 25 May 2012

Stub

This article or section is a stub. You can help by expanding it.

[[::Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker | ← :Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker ]]
This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Emancipation Grid.
A fizzler or "Emancipation Grid".
A laser field or "Discouragement Field".

Wall hazards are testing elements in Portal puzzles. They include Fizzlers (also known as emancipation grids) and Laser Fields. They are generally used to prevent a player from passing, or at least to prevent a player from passing without thinking first.

Item Properties

  • Hazard Type
    • Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as cubes pass through the field, they are fizzled.
    • Laserfield: Red horizontally striped field. When the player passes through, they are killed.

Editor Adjustments

  • The size of the hazard can be adjusted by dragging the white arrows at the edges of the item
  • What area of the panel the hazard extends from can be adjusted by dragging the round diamond shaped handle

Item Properties

  • Start Enabled
    • If checked, the hazard will start enabled when the level begins

Connections

  • If "Start Enabled" is checked, an active connection will disable the hazard
  • If "Start Enabled" is not checked, an active connection will enable the hazard