Portal 2 Puzzle Maker/Wall Hazards: Difference between revisions
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{{DISPLAYTITLE:Portal 2 Puzzle Maker: Wall Hazards}} | |||
{{stub}} | {{stub}} | ||
{{back|:Category:Portal 2 Puzzle Maker{{!}}Portal 2 Puzzle Maker}} | |||
{{puzzlemaker-sdk|Emancipation Grid}} | |||
[[image:Emancipation Grid.jpg|right|thumb|350px|A fizzler or "Emancipation Grid".]] | [[image:Emancipation Grid.jpg|right|thumb|350px|A fizzler or "Emancipation Grid".]] | ||
[[File:Death field 1280.jpg|thumb|right|A laser field or "Discouragement Field".]] | [[File:Death field 1280.jpg|thumb|right|A laser field or "Discouragement Field".]] | ||
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== Item Properties == | == Item Properties == | ||
* Start Enabled | * Start Enabled | ||
** If checked, the hazard will start enabled when the level begins | ** If checked, the hazard will start enabled when the level begins | ||
== Connections == | == Connections == | ||
* If "Start Enabled" is checked, an active connection will disable the hazard | * If "Start Enabled" is checked, an active connection will disable the hazard | ||
* If "Start Enabled" is not checked, an active connection will enable the hazard | * If "Start Enabled" is not checked, an active connection will enable the hazard |
Revision as of 01:02, 25 May 2012
[[::Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker | ← :Category:Portal 2 Puzzle Maker|Portal 2 Puzzle Maker ]]
- This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Emancipation Grid.
Wall Hazards are testing elements in Portal puzzles. They include Fizzlers and Laser Fields. They are generally used to prevent a player from passing, or at least to prevent a player from passing without thinking first.
Item Properties
- Hazard Type
- Fizzler: Light blue field. When the player passes through, both of his or her portals are removed. When other testing elements such as cubes pass through the field, they are fizzled.
- Laserfield: Red horizontally striped field. When the player passes through, they are killed.
Editor Adjustments
- The size of the hazard can be adjusted by dragging the white arrows at the edges of the item
- What area of the panel the hazard extends from can be adjusted by dragging the round diamond shaped handle
Item Properties
- Start Enabled
- If checked, the hazard will start enabled when the level begins
Connections
- If "Start Enabled" is checked, an active connection will disable the hazard
- If "Start Enabled" is not checked, an active connection will enable the hazard