Func dustmotes: Difference between revisions
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Note:Make sure you use the trigger texture with this entity. The nodraw texture can also be used, but not recommended.
Note:Fourth number effects transparency after reload.
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[[File:Func_dustmotes_example_css.jpg|thumb|right|260px|A func_dustmotes can be seen in CS_Militia]] | [[File:Func_dustmotes_example_css.jpg|thumb|right|260px|A func_dustmotes can be seen in CS_Militia]] | ||
{{base brush|func_dustmotes}} It spawns sparkling dust motes within its volume. | {{base brush|func_dustmotes}} | ||
==Entity description== | |||
It spawns sparkling dust motes within its volume. | |||
{{sfx_brush}} | {{sfx_brush}} | ||
{{note|Make sure you use the [[tool textures#trigger|trigger]] texture with this entity. The [[tool textures#nodraw|nodraw]] texture can also be used, but not recommended.}} | {{note|Make sure you use the [[tool textures#trigger|trigger]] texture with this entity. The [[tool textures#nodraw|nodraw]] texture can also be used, but not recommended.}} | ||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
== See also == | |||
* [[func_dustcloud]] |
Revision as of 10:27, 8 May 2012
Entity description
It spawns sparkling dust motes within its volume.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.

- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.