Env credits: Difference between revisions
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{{base point|env_credits}} | |||
==Entity description== | |||
[[File:env_credits.png|left|link=]] | [[File:env_credits.png|left|link=]] | ||
This entity is used to control the rolling [[credits]]. The credits text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See <code>source engine.gcf/hl2/scripts/credits.txt</code> for an example of how the script should be layed out. | |||
{{code class|CCredits|EnvMessage.cpp}} | {{code class|CCredits|EnvMessage.cpp}} |
Revision as of 14:34, 7 May 2012
Entity description

This entity is used to control the rolling credits. The credits text that's displayed is determined inside credits.txt located in the scripts folder of the game/mod. See source engine.gcf/hl2/scripts/credits.txt
for an example of how the script should be layed out.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RollCredits
- Start the intro credits rolling.
- RollOutroCredits
- Start the outro credits rolling.
- ShowLogo
- Show the HL2 logo.
Outputs
- OnCreditsDone
- Fired when the credits having finished rolling.