Item ammo smg1 grenade: Difference between revisions
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{{DISPLAYTITLE:item_ammo_smg1_grenade}} | {{DISPLAYTITLE:item_ammo_smg1_grenade}} | ||
[[Image:item_ammo_smg1_grenade.jpg|thumb|200px|right|Submachine gun grenade.]] | |||
{{hl2 point|item_amo_smg1_grenade}} | {{hl2 point|item_amo_smg1_grenade}} | ||
==Entity | ==Entity description== | ||
An explosive grenade, providing secondary ammunition for the [[weapon_smg1|submachine gun]]. The [[entity]] will always provide 1 grenade regardless of the current difficulty setting. | An explosive grenade, providing secondary ammunition for the [[weapon_smg1|submachine gun]]. The [[entity]] will always provide 1 grenade regardless of the current difficulty setting. | ||
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* {{O Item}} | * {{O Item}} | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 13:47, 15 January 2012
Entity description
An explosive grenade, providing secondary ammunition for the submachine gun. The entity will always provide 1 grenade regardless of the current difficulty setting.
Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.