Creating a Portal Radio: Difference between revisions
Jump to navigation
Jump to search
m (fail) |
No edit summary |
||
Line 1: | Line 1: | ||
{{otherlang2 | |||
| ru = Creating a Radio:ru}} | |||
{{Back|Portal Level Creation}} | {{Back|Portal Level Creation}} | ||
{{portal}} This tutorial will show you how to create the Portal radios that usually play the fast instrumental version of the '''Still Alive''' song. | {{portal}} This tutorial will show you how to create the Portal radios that usually play the fast instrumental version of the '''Still Alive''' song. |
Revision as of 16:11, 16 December 2011
This tutorial will show you how to create the Portal radios that usually play the fast instrumental version of the Still Alive song.
Construction
- Create a prop_physics_override entity and set its World Model keyvalue to
radio_reference.mdl
. Place it where you want in your map. - Name the radio
radio_1
. - Create an ambient_generic entity and place it near the radio. Name it
radio_sound_1
. - Make the radio_sound_1's Sound Name
Portal.room1_Radio
. Make its Source Entity Nameradio_1
. - Make sure none of radio_sound_1's flags are checked.
The radio is now complete!
If you are using fizzler on your map, then:
- Create an ambient_generic entity and place it inside the fizzler. Name it
radio_sound_fizzle
- Make the radio_sound_fizzle's Sound Name
UpdateItem.Fizzle
. - Create a filter_activator_name. Name it
radio_filter
. Set Filter Name toradio_1
. - Create a trigger_once with the same size and same position as the trigger_portal_cleanser, set the filter to
radio_filter
and set the following outputs:
Output named | Target entities | Via this input | Parameter | Delay | |
---|---|---|---|---|---|
![]() |
OnStartTouch | radio_sound_1 | StopSound | 0.00 | |
![]() |
OnStartTouch | radio_sound_fizzle | PlaySound | 0.00 |