UTIL MuzzleFlash: Difference between revisions
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Note:Due to the questionable usage of this function, see UTIL_Tracer, or UTIL_ParticleTracer instead.
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{{ | {{DISPLAYTITLE:UTIL_MuzzleFlash}} | ||
UTIL_MuzzleFlash is a [[UTIL]] provided in the Source code for muzzle flashes. However '''it is only called once in the code by CNPC_Assassin'''. Since the npc_assasin was never included in [[Half-Life 2]], this function may be outdated. | UTIL_MuzzleFlash is a [[UTIL]] provided in the Source code for muzzle flashes. However '''it is only called once in the code by CNPC_Assassin'''. Since the npc_assasin was never included in [[Half-Life 2]], this function may be outdated. | ||
Latest revision as of 00:28, 5 December 2011
UTIL_MuzzleFlash is a UTIL provided in the Source code for muzzle flashes. However it is only called once in the code by CNPC_Assassin. Since the npc_assasin was never included in Half-Life 2, this function may be outdated.

Usage
//-----------------------------------------------------------------------------
// Purpose: Make a muzzle flash appear
// Input : &origin - position of the muzzle flash
// &angles - angles of the fire direction
// scale - scale of the muzzle flash
// type - type of muzzle flash
//-----------------------------------------------------------------------------
void UTIL_MuzzleFlash( const Vector &origin, const QAngle &angles, int scale, int type )
{
CPASFilter filter( origin );
te->MuzzleFlash( filter, 0.0f, origin, angles, scale, type );
}
Examples
Vector muzzlePos;
QAngle muzzleAngle;
GetAttachment( handName, muzzlePos, muzzleAngle );
UTIL_MuzzleFlash( muzzlePos, muzzleAngle, 0.5f, 1 );