Env sprite oriented: Difference between revisions

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{{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'' and ''World Space Glow''.}}
{{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'' and ''World Space Glow''.}}
== See also ==
* [[env_sprite]]
* [[env_fire]]
* [[env_steam]]
* [[env_lightglow]]


== Keyvalues ==
== Keyvalues ==
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{{O Targetname}}
{{O Targetname}}
== See also ==
* [[env_sprite]]
* [[env_fire]]
* [[env_steam]]
* [[env_lightglow]]

Revision as of 03:00, 12 November 2011

Template:Base point It is an env_sprite that faces in a specific angular direction (as opposed to always facing the camera).

Note.pngNote:This entity will only work on sprites that are $spriteorientation oriented.
Note.pngNote:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame and World Space Glow.

Keyvalues

Template:KV env sprite

Flags

Template:Fl env sprite

Inputs

Template:I env sprite

Outputs

See also