JellyFish: Difference between revisions

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{{Note|This entire page was written with information from testing the shader in Episode 2 ONLY.}}
{{Note|This entire page was written with information from testing the shader in Episode 2 ONLY.}}


[[{{ns:6}}:JellyFish Inner workings.png|thumb|right|548px|How the JellyFish shader works on models in Episode 2.]]
[[{{ns:6}}:JellyFish Inner workings.png|thumb|right|300px|How the JellyFish shader works on models in Episode 2.]]


== Shader specific parameters ==
== Shader specific parameters ==

Revision as of 15:29, 28 October 2011

Jellyfish

This shader usually results in wireframe and therefore is unreliable and doesn't work. There is a glitch where this shader splits the player's view into four rectangular quadrants, and multiplies one colour per quadrant on the model. The "gradient" overlay on the model is locked to the player view; it doesn't pan, but it does resize as the view nears the model. The "$gradienttexture" seems to have no effect. Models with this shader are fullbright.

Note.pngNote:This entire page was written with information from testing the shader in Episode 2 ONLY.
How the JellyFish shader works on models in Episode 2.

Shader specific parameters

$gradienttexture
Does nothing.


Apparently this shader has no supported effects, besides $basetexture, of course. But that really isn't an effect, now is it?

Trivia

This is and was used for the Hydra in the Beta and a number of mods.