VScript: Difference between revisions
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*[[L4D2 Vscripts|Scripting in L4D2 with Squirrel]] | *[[L4D2 Vscripts|Scripting in L4D2 with Squirrel]] | ||
*[[L4D2 Vscript Examples|Script examples for L4D2 with Squirrel]] | *[[L4D2 Vscript Examples|Script examples for L4D2 with Squirrel]] | ||
* {{l4d2}} [[List of Left 4 Dead 2 Script Functions]] | |||
* {{portal2}} [[List of Portal 2 Script Functions]] | |||
*[[Logic_script|logic_script]] | *[[Logic_script|logic_script]] | ||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Revision as of 06:04, 28 September 2011
VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
VScript is currently implemented in Squirrel for these games:
Script files are placed and executed in scripts/vscripts/
inside the game folder.