Adrenaline Gamer 2: Difference between revisions
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== Features == | == Features == | ||
{{Version|1. | {{Version|1.02}} | ||
''' | '''AG2 features the following among a lot of others that you can find [http://www.adrenalinegamer2.com/index.php?site=static&staticID=1 here]:''' | ||
* Tau Canon aka Gauss | * Tau Canon aka Gauss | ||
* Longjump module, bunny hop, wall jump, ramp jump | * Longjump module, bunny hop, wall jump, ramp jump | ||
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''' | '''AG2 provides 13 game modes :''' | ||
* FFA, TDM (up to 6 teams) | * FFA, TDM (up to 6 teams) | ||
* Last Team Standing | * Last Team Standing | ||
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''' | '''AG2 provides a full management system :''' | ||
*Command Menu GUI : an in-game Command Menu Graphic User Interface facilitates the setup of a match: all common match settings such as "Friendly Fire", "Weapon Stay", "Current Map/Next Map", "Time Limit" and others can be set in a very simple and efficient way. | *Command Menu GUI : an in-game Command Menu Graphic User Interface facilitates the setup of a match: all common match settings such as "Friendly Fire", "Weapon Stay", "Current Map/Next Map", "Time Limit" and others can be set in a very simple and efficient way. | ||
*Voting system : all the settings can be decided by the players just by initiating a vote from the GUI (Command Menu). | *Voting system : all the settings can be decided by the players just by initiating a vote from the GUI (Command Menu). | ||
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''' | '''AG2 natively supports running maps from many mods including : [[Counter-Strike:Source]], [[Day of Defeat: Source]], [[Dystopia]], [[Half-Life 2: Capture The Flag]], [[Hidden: Source]], [[Sourceforts]], [http://www.hl2assault.com/ HL2 Assault], [http://www.goldeneyesource.com/ Golden Eye], [[Plan of Attack]], [[Battle Grounds 2]], [[Insurgency]], [[Insects_infestation]], [[Fortress_Forever]], [[Pirates%2C_Vikings%2C_and_Knights_II]] | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top" style="padding:5px;"> | <td valign="top" style="padding:5px;"> | ||
== Gameplay Development Kit (GDK) == | == Gameplay Development Kit (GDK) == | ||
A gameplay is characterized by the value given to variables that define the rules of interaction of the players with the virtual world. AG2 includes a built-in GDK that truly enables everyone to create its own gameplay without a single line of code. You can define the movement as well as the gravity and the weapons damages. You can decide what weapons to enable or not, and which weapon shall be present when respawning. You can influence the gameplay in many ways. Defining your own gameplay and testing it is a matter of minutes. | A gameplay is characterized by the value given to variables that define the rules of interaction of the players with the virtual world. AG2 includes a built-in GDK that truly enables everyone to create its own gameplay without a single line of code. You can define the movement as well as the gravity and the weapons damages. You can decide what weapons to enable or not, and which weapon shall be present when respawning. You can influence the gameplay in many ways. Defining your own gameplay and testing it is a matter of minutes. |
Revision as of 08:24, 9 September 2011
This mod for Source has been released! Download it now.
Welcome to Adrenaline Gamer 2 aka AG2
OverviewAG² is HL2DM regular Multiplayer with additional features that make the game faster and more addictive and fun to play. The Tau Canon aka Gauss, longjump pack, bunny hopping, wall jump, brightskin models and hitsound are part of it for instance. And there are a lot of other additions that make this mod... |
Features
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Gameplay Development Kit (GDK)A gameplay is characterized by the value given to variables that define the rules of interaction of the players with the virtual world. AG2 includes a built-in GDK that truly enables everyone to create its own gameplay without a single line of code. You can define the movement as well as the gravity and the weapons damages. You can decide what weapons to enable or not, and which weapon shall be present when respawning. You can influence the gameplay in many ways. Defining your own gameplay and testing it is a matter of minutes. |
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