Logic choreographed scene: Difference between revisions
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{{ | {{hl2 point|logic_choreographed_scene|sprite=choreo_scene}} It manages a [[:Category:Choreography|choreographed scene]] of one or more [[NPC|actors]]. | ||
For an example on how this entity can be used, see the [[npc_gman_overwatch]] prefab. | For an example on how this entity can be used, see the [[npc_gman_overwatch]] prefab. | ||
{{clr}} | {{clr}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV|Scene file|scene|The [[VCD]] scene file to use.}} | |||
{{KV|Target 1|to=Target 8|target_destination|Use these keyvalues to specify the resolution of Actor or Event Target names that are using a [[Choreography_Implementation#Using_.21Target.23_Names|!Target#]] name in the VCD.}} | |||
{{KV|If an Actor is talking...|choices|What to do if an actor this scene needs is already talking when this scene is told to start.}} | |||
:* 0 : Start immediately | |||
:* 1 : Wait for actor to finish | |||
:* 2 : Interrupt at next interrupt event | |||
:* 3 : Cancel at next interrupt event | |||
{{KV|On player death|choices|What should this entity do if the player dies}} | |||
:* 0 : Do Nothing | |||
:* 1 : Cancel Script and return to AI | |||
{{KV Targetname}} | |||
: | |||
* | |||
: | |||
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* | |||
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== Inputs == | |||
{{IO|Start|Starts playback of the scene file}} | |||
{{IO|Pause|Pauses playback of the scene file}} | |||
{{IO|Resume|Resumes playback of the scene if it has been paused}} | |||
{{IO|Cancel|Cancels playback of the scene}} | |||
{{IO|CancelAtNextInterrupt|<code>Cancel</code>s playback of the scene at the next interrupt event in the scene.}} | |||
{{IO|PitchShift|Multiplies the the pitch|param=float}} | |||
{{IO|InterjectResponse|Finds an actor who can respond to the specified concept string while the scene continues playing|param=string}} | |||
{{IO|StopWaitingForActor|Stop waiting on an actor to stop talking.}} | |||
{{I Targetname}} | |||
== Outputs == | |||
{{IO|OnStart|The scene has started}} | |||
{{IO|OnCompletion|The scene has completed}} | |||
{{IO|OnCanceled|The scene has been canceled}} | |||
{{IO|OnTrigger1|to=OnTrigger16|Scene trigger 1. {{activator|activator}}}} | |||
{{O Targetname}} | |||
[[Category:Choreography]] | [[Category:Choreography]] |
Revision as of 07:31, 12 August 2011
Template:Hl2 point It manages a choreographed scene of one or more actors.
For an example on how this entity can be used, see the npc_gman_overwatch prefab.
Keyvalues
- Target 1 ([todo internal name (i)]) to Target 8 <targetname>
- Use these keyvalues to specify the resolution of Actor or Event Target names that are using a !Target# name in the VCD.
- If an Actor is talking... ([todo internal name (i)]) <choices>
- What to do if an actor this scene needs is already talking when this scene is told to start.
- 0 : Start immediately
- 1 : Wait for actor to finish
- 2 : Interrupt at next interrupt event
- 3 : Cancel at next interrupt event
- On player death ([todo internal name (i)]) <choices>
- What should this entity do if the player dies
- 0 : Do Nothing
- 1 : Cancel Script and return to AI
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Start
- Starts playback of the scene file
- Pause
- Pauses playback of the scene file
- Resume
- Resumes playback of the scene if it has been paused
- Cancel
- Cancels playback of the scene
- CancelAtNextInterrupt
Cancel
s playback of the scene at the next interrupt event in the scene.
- PitchShift <float >
- Multiplies the the pitch
- InterjectResponse <string >
- Finds an actor who can respond to the specified concept string while the scene continues playing
- StopWaitingForActor
- Stop waiting on an actor to stop talking.
Outputs
- OnStart
- The scene has started
- OnCompletion
- The scene has completed
- OnCanceled
- The scene has been canceled
- OnTrigger1 to OnTrigger16
- Scene trigger 1. (!activator is the activator)