Info survivor rescue: Difference between revisions

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{{l4d series point|info_survivor_rescue}} It is the location of a survivor rescue point.
{{l4d series point|info_survivor_rescue}} It is the location of a survivor rescue point.
{{stub}}
 
== Keyvalues ==
== Keyvalues ==
* {{KV Targetname}}
{{KV|Eye position of survivors waiting for rescue|vecline}}
* {{KV Angles}}
{{KV|World model|studio|World model, used by Hammer only.}}
* {{KV Origin}}
{{KV Targetname}}
*'''rescueEyePos'''
{{KV Angles}}
: <origin> The position of the survivor before being rescued?
 
*'''model''' [[Category:Worldmodel Entities]]
== Inputs ==
: <studio> World Model?  Probably only used in [[hammer]], since [[Valve]]'s maps use the [[info_player_start]] model.
{{I Targetname}}
<!-- Baliame: Used by Hammer only. Cannot modify. -->


== Outputs ==
== Outputs ==
* '''OnIgnite'''
{{O Targetname}}
* '''OnKilled'''
== Inputs ==
* '''Rescue'''
:Input to Rescue a character.

Revision as of 07:20, 12 August 2011

Template:L4d series point It is the location of a survivor rescue point.

Keyvalues

Eye position of survivors waiting for rescue ([todo internal name (i)]) <vector>
World model ([todo internal name (i)]) <model path>
World model, used by Hammer only.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Outputs