Info survivor rescue: Difference between revisions
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{{l4d series point|info_survivor_rescue}} It is the location of a survivor rescue point. | {{l4d series point|info_survivor_rescue}} It is the location of a survivor rescue point. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Eye position of survivors waiting for rescue|vecline}} | |||
{{KV|World model|studio|World model, used by Hammer only.}} | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
== Inputs == | |||
{{I Targetname}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
Revision as of 07:20, 12 August 2011
Template:L4d series point It is the location of a survivor rescue point.
Keyvalues
- World model ([todo internal name (i)]) <model path>
- World model, used by Hammer only.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.