Prop physics respawnable: Difference between revisions
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{{hl2dm point|prop_physics_respawnable}} | {{hl2dm point|prop_physics_respawnable}} | ||
==Entity Description== | ==Entity Description== | ||
This entity is the same as [[prop_physics]], but it respawns. | This entity is the same as [[prop_physics]], but it respawns after set time. | ||
== | == Keyvalues == | ||
{{in | {{KV BasePropPhysics}} | ||
{{KV RenderFields}} | |||
* '''Respawn time''' <integer> | |||
:Ammount in seconds this prop will respawn after it breaks. | |||
== Flags == | |||
{{Fl BasePropPhysics}} | |||
== Inputs == | |||
{{IO|Ignite|Ignite, burst into flames.}} | |||
{{IO|IgniteLifetime|<code>Ignite</code> with the given lifetime. {{todo|Before the flames extinguish, or before health reaches zero?}}|param=float}} | |||
{{IO|IgniteNumHitboxFires|<code>Ignite</code> with the given number of hitbox fires.|param=integer}} | |||
{{IO|IgniteHitboxFireScale|<code>Ignite</code> with the given hitbox fire scale.|param=float}} | |||
{{I BasePropPhysics}} | |||
{{I RenderFields}} | |||
== Outputs == | |||
{{O BasePropPhysics}} | |||
==See also== | ==See also== | ||
[[prop_physics]] | [[prop_physics]] | ||
[[Category:Physics]] | [[Category:Physics]] |
Revision as of 07:27, 9 August 2011
Entity Description
This entity is the same as prop_physics, but it respawns after set time.
Keyvalues

RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Respawn time <integer>
- Ammount in seconds this prop will respawn after it breaks.
Flags

Inputs
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float >
Ignite
with the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer >
Ignite
with the given number of hitbox fires.
- IgniteHitboxFireScale <float >
Ignite
with the given hitbox fire scale.

RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
Outputs
