Prop physics respawnable: Difference between revisions
		
		
		
		
		
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 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
		
	
| mNo edit summary | No edit summary | ||
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| {{hl2dm point|prop_physics_respawnable}} | {{hl2dm point|prop_physics_respawnable}} | ||
| ==Entity Description== | ==Entity Description== | ||
| This entity is the same as [[prop_physics]], but it respawns. | This entity is the same as [[prop_physics]], but it respawns after set time. | ||
| == | == Keyvalues == | ||
| {{in  | {{KV BasePropPhysics}} | ||
| {{KV RenderFields}} | |||
| * '''Respawn time''' <integer> | |||
| :Ammount in seconds this prop will respawn after it breaks. | |||
| == Flags == | |||
| {{Fl BasePropPhysics}} | |||
| == Inputs == | |||
| {{IO|Ignite|Ignite, burst into flames.}} | |||
| {{IO|IgniteLifetime|<code>Ignite</code> with the given lifetime. {{todo|Before the flames extinguish, or before health reaches zero?}}|param=float}} | |||
| {{IO|IgniteNumHitboxFires|<code>Ignite</code> with the given number of hitbox fires.|param=integer}} | |||
| {{IO|IgniteHitboxFireScale|<code>Ignite</code> with the given hitbox fire scale.|param=float}} | |||
| {{I BasePropPhysics}} | |||
| {{I RenderFields}} | |||
| == Outputs == | |||
| {{O BasePropPhysics}} | |||
| ==See also== | ==See also== | ||
| [[prop_physics]] | [[prop_physics]] | ||
| [[Category:Physics]] | [[Category:Physics]] | ||
Revision as of 07:27, 9 August 2011
Entity Description
This entity is the same as prop_physics, but it respawns after set time.
Keyvalues
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physicsRenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
- Render Modes 
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Respawn time <integer>
- Ammount in seconds this prop will respawn after it breaks.
Flags
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physicsInputs
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float>
- Ignitewith the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer>
- Ignitewith the given number of hitbox fires.
- IgniteHitboxFireScale <float>
- Ignitewith the given hitbox fire scale.
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physicsRenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermodeset to a number other than0.
- Color <color255>
- Sets an RGB color for the entity.
Outputs
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics