Info lighting: Difference between revisions
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{{base_point|info_lighting|internal=1|sprite=1}} It can be used to change the [[lighting]] [[origin]] of a [[prop_static]] or a vehicle prop. Set the prop's '''lightingorigin''' keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use [[info_target]].{{clr}} | |||
{{base_point|info_lighting|internal=1}} It can be used to change the [[lighting]] [[origin]] of a [[prop_static]] or a vehicle prop. Set the prop's '''lightingorigin''' keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use [[info_target]].{{clr}} | |||
{{intent}} | {{intent}} | ||
Revision as of 17:26, 30 July 2011
Template:Base point It can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use info_target.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities