Infodecal: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(Cleanup) |
||
Line 1: | Line 1: | ||
{{ | {{base point|infodecal}} It is the entity created when the [[Hammer Decal Tool|Decal tool]] is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a <nowiki>{</nowiki>, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an [[info overlay | overlay]] can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement, resized or rotated, while an overlay can. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|texture|decal|The image to apply as a decal.}} | |||
{{KV|Low Priority (can be replaced)|boolean}} | |||
{{KV Targetname}} | |||
== Inputs == | == Inputs == | ||
{{IO|Activate|Force the decal to apply itself to the world.}} | |||
{{I Targetname}} | |||
== Outputs == | |||
{{O Targetname}} | |||
== See also == | |||
* [[Decals|Creating Decals]] | |||
* [[Hammer Decal Tool]] and [[Hammer Overlay Tool]] | |||
* [[Info_projecteddecal]] |
Revision as of 09:24, 26 July 2011
Template:Base point It is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement, resized or rotated, while an overlay can.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Force the decal to apply itself to the world.